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*Pathfinder & Starfinder
Dragonborn/Draconic Feats, and a PRC
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5558443" data-attributes="member: 9249"><p>Too much. In general, any of the feats that are based on spell level should <strong>only</strong> be based on spell level.</p><p></p><p></p><p></p><p>This is a good change. I may steal it.</p><p></p><p></p><p></p><p>Too much. Compare this to Bardic Knowledge. As written originally, this feat makes each draconic feat you take equivalent to two levels of Bardic Knowledge. This is a <strong>phenomenal</strong> feat on its own.</p><p></p><p></p><p></p><p>The ability to see in magical darkness is unique to devils; draconic feats should not give characters abilities that dragons don't possess.</p><p></p><p>If you want to increase the vision range, I'd set it based on the number of draconic feats you have. If you have 3 or more, you gain darkvision 10' per feat (maximum 120'), and if you have 4 or more, blindsense out to 5' per feat (maximum 60'). That matches the original benefits and scales accordingly.</p><p></p><p></p><p></p><p>It's a good enough feat on its own, but this isn't going to break it.</p><p></p><p></p><p></p><p>Draconic Heritage already covers this and a non-Sorcerer is always going to take Dragontouched before Draconic Heritage. Leave it alone.</p><p></p><p></p><p></p><p>Make it an enhancement bonus so that it doesn't stack with <em>greater magic fang</em> or an <em>amulet of mighty fists</em>. If it doesn't stack, you could even make it +1 per two draconic feats. It's a nice benefit at low levels, but unless you're dropping all of your feats on draconic feats your claws aren't going to be better than the others' weapons.</p><p></p><p></p><p></p><p>This doesn't need a boost.</p><p></p><p></p><p></p><p>This feat gives free spells known for a Sorcerer. It doesn't need to be improved.</p><p></p><p></p><p></p><p>Makes the math easier. I'd allow it.</p><p></p><p></p><p></p><p>It already stacks with Spell Focus and Greater Spell Focus. This is too much.</p><p></p><p></p><p></p><p>Dragons can only affect creatures with HD less than or equal to their own. I'd allow four feats to give them the full ability, but no more than that.</p><p> </p><p></p><p></p><p>Why would this happen? This doesn't make any sense. Besides, this feat is good enough on its own.</p><p></p><p></p><p></p><p>Keep it simple. Effects that are based on the number of draconic feats you have should be based on <strong>all</strong> of your draconic feats. This would bring Draconic Skin in line with Bestial Hide, but there's an important difference between the two; aberrant feats come with penalties that grow more severe the more you have.</p><p></p><p>I'd be willing to allow it to scale like Bestial Hide, but only if it didn't stack with the Sorcerer's Draconic Bloodline or the natural armor bonuses from either the Dragonfire Adept or the Dragon Shaman.</p><p></p><p></p><p></p><p>This isn't necessary, and it would make Draconic Toughness strictly better than Toughness from 1st-5th level. This feat is good enough already.</p><p></p><p></p><p></p><p>These things are level-based for a reason and allowing you to boost them would be problematic.</p><p></p><p></p><p></p><p>This is way more powerful than a feat should be. Make up a racial PrC that grants this at 5th and 10th levels and doesn't grant spellcasting on those levels. As a bonus, you wouldn't need the penalty.</p><p></p><p></p><p></p><p>Increasing the die type is good. It doesn't need to grant additional damage dice.</p><p></p><p></p><p></p><p>The Mind Aspect already gives you senses almost equivalent to a True Dragon and this feat would make them superior. Plus, there's nothing stopping the Perception bonus from stacking with the one from Draconic Senses.</p><p></p><p></p><p></p><p>No. This is the equivalent of Improved Speed and Skill Focus (Fly) combined. This needs to be split up into two different feats, and the bonus to flight speed needs to be reduced.</p><p></p><p></p><p></p><p>Runic Armor gives Dragonborn abilities that True Dragons do not have and is way overpowered for a LA +0 race. That list of immunities is comparable to a Warforged's, and Warforged have drawbacks to compensate for it.</p><p></p><p></p><p></p><p>This is fine.</p><p></p><p></p><p></p><p>This is fine.</p><p></p><p></p><p></p><p>This is fine.</p><p></p><p></p><p></p><p>This isn't overpowered, but it's a waste of a feat. The only reason to <strong>ever</strong> do this would be to apply it to a <em>noxious blast</em> against an enemy with SR and acid resistance greater than your average <em>eldritch blast</em> damage.</p><p></p><p></p><p></p><p>This is fine. It seems like a waste of a feat to me, but I also feel that way about Draconic Armor. It's good for improving your other draconic feats, though.</p><p></p><p></p><p></p><p>This is way too good. Just by being a Draconic feat it grants a +1 bonus to the associated skill and saving throws and it doubles the effect of Draconic Resistance.</p><p></p><p>Simply allowing it to function as a second Draconic Heritage and allowing you to take draconic feats with a second dragon type is more than good enough. If your DM allows this, you should also change the wording of any draconic feat that specifies an energy type so that it only applies to a single energy type unless you take it more than once.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5558443, member: 9249"] Too much. In general, any of the feats that are based on spell level should [b]only[/b] be based on spell level. This is a good change. I may steal it. Too much. Compare this to Bardic Knowledge. As written originally, this feat makes each draconic feat you take equivalent to two levels of Bardic Knowledge. This is a [b]phenomenal[/b] feat on its own. The ability to see in magical darkness is unique to devils; draconic feats should not give characters abilities that dragons don't possess. If you want to increase the vision range, I'd set it based on the number of draconic feats you have. If you have 3 or more, you gain darkvision 10' per feat (maximum 120'), and if you have 4 or more, blindsense out to 5' per feat (maximum 60'). That matches the original benefits and scales accordingly. It's a good enough feat on its own, but this isn't going to break it. Draconic Heritage already covers this and a non-Sorcerer is always going to take Dragontouched before Draconic Heritage. Leave it alone. Make it an enhancement bonus so that it doesn't stack with [i]greater magic fang[/i] or an [i]amulet of mighty fists[/i]. If it doesn't stack, you could even make it +1 per two draconic feats. It's a nice benefit at low levels, but unless you're dropping all of your feats on draconic feats your claws aren't going to be better than the others' weapons. This doesn't need a boost. This feat gives free spells known for a Sorcerer. It doesn't need to be improved. Makes the math easier. I'd allow it. It already stacks with Spell Focus and Greater Spell Focus. This is too much. Dragons can only affect creatures with HD less than or equal to their own. I'd allow four feats to give them the full ability, but no more than that. Why would this happen? This doesn't make any sense. Besides, this feat is good enough on its own. Keep it simple. Effects that are based on the number of draconic feats you have should be based on [b]all[/b] of your draconic feats. This would bring Draconic Skin in line with Bestial Hide, but there's an important difference between the two; aberrant feats come with penalties that grow more severe the more you have. I'd be willing to allow it to scale like Bestial Hide, but only if it didn't stack with the Sorcerer's Draconic Bloodline or the natural armor bonuses from either the Dragonfire Adept or the Dragon Shaman. This isn't necessary, and it would make Draconic Toughness strictly better than Toughness from 1st-5th level. This feat is good enough already. These things are level-based for a reason and allowing you to boost them would be problematic. This is way more powerful than a feat should be. Make up a racial PrC that grants this at 5th and 10th levels and doesn't grant spellcasting on those levels. As a bonus, you wouldn't need the penalty. Increasing the die type is good. It doesn't need to grant additional damage dice. The Mind Aspect already gives you senses almost equivalent to a True Dragon and this feat would make them superior. Plus, there's nothing stopping the Perception bonus from stacking with the one from Draconic Senses. No. This is the equivalent of Improved Speed and Skill Focus (Fly) combined. This needs to be split up into two different feats, and the bonus to flight speed needs to be reduced. Runic Armor gives Dragonborn abilities that True Dragons do not have and is way overpowered for a LA +0 race. That list of immunities is comparable to a Warforged's, and Warforged have drawbacks to compensate for it. This is fine. This is fine. This is fine. This isn't overpowered, but it's a waste of a feat. The only reason to [b]ever[/b] do this would be to apply it to a [i]noxious blast[/i] against an enemy with SR and acid resistance greater than your average [i]eldritch blast[/i] damage. This is fine. It seems like a waste of a feat to me, but I also feel that way about Draconic Armor. It's good for improving your other draconic feats, though. This is way too good. Just by being a Draconic feat it grants a +1 bonus to the associated skill and saving throws and it doubles the effect of Draconic Resistance. Simply allowing it to function as a second Draconic Heritage and allowing you to take draconic feats with a second dragon type is more than good enough. If your DM allows this, you should also change the wording of any draconic feat that specifies an energy type so that it only applies to a single energy type unless you take it more than once. [/QUOTE]
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