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*Pathfinder & Starfinder
Dragonborn/Draconic Feats, and a PRC
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5560311" data-attributes="member: 9249"><p>Yeah. If you use Dragonheart Mage, I'd suggest going the Dragon Disciple route and having class levels stack with Sorcerer level for Draconic bloodline ability. That way, you're effectively trading caster levels for a greatly improved breath weapon.</p><p></p><p></p><p></p><p>You know, Dragonfire Adepts get X/magic DR as a class feature. I don't see anything wrong with Draconic Armor giving a static bonus instead of relying on spellcasting.</p><p></p><p></p><p></p><p>There is one big difference. Bards can make Knowledge checks untrained. But making Draconic Knowledge more powerful than Skill Focus for <strong>every</strong> Knowledge all at once didn't seem quite right.</p><p></p><p></p><p></p><p>That seems reasonable enough to me.</p><p></p><p></p><p></p><p>I don't see a balance problem with it, but it strikes me as complication for little benefit. For the most part, if the energy resistance completely negates the first attack, increasing it further isn't going to make a difference for the second.</p><p></p><p></p><p></p><p>Dodge improves Touch AC, but its main purpose is as a feat tax for better feats.</p><p></p><p></p><p></p><p>I wouldn't, but I don't think it's that big a deal.</p><p></p><p></p><p></p><p>It's a fine idea in theory and worth exploring, but it's just too powerful for a feat.</p><p></p><p></p><p></p><p>Ah. Reading back, I see what you meant. I still think pushing the die size is good enough for a single feat, and adding +4 to 7d10 is pretty much inconsequential. I don't see a balance issue here, but I'd drop the bonus damage just to simplify what the feat does.</p><p></p><p>Mind of the Dragon Realized: You are right, but I'm going to need to spend some time working on this one. Pending Amendments.</p><p></p><p></p><p></p><p>Only Dragonborn can take the feat, and Dragonborn have average maneuverability, so giving it different bonuses for different maneuverability doesn't make a lot of sense. I'd say put it at 10' and call it good; that's twice as good as Fleet.</p><p></p><p></p><p></p><p>Well, that's a thing that's based off of a homebrew dragon. So it might make perfect sense if your world has that kind of dragon in it.</p><p></p><p></p><p></p><p>It's a viable enough concept and it wouldn't take much work. It's a Draconic feat that gives you the benefits of Draconic Heritage, only for a different kind of dragon. The only thing that was wrong with it was the extra benefit for overlapping dragons, and clarification of what happens to feats like Draconic Breath and Draconic Resistance if you have more than one Draconic Heritage.</p><p></p><p>Let's do that right now:</p><p></p><p><em>Races of the Dragon</em></p><ul> <li data-xf-list-type="ul"> <strong>Draconic Arcane Grace:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Breath:</strong> Either choose an energy type when you take the feat, or choose each time you use it. I could see it either way.</li> <li data-xf-list-type="ul"> <strong>Draconic Claw:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Flight:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Heritage:</strong> Just a note that bonuses don't stack.</li> <li data-xf-list-type="ul"> <strong>Draconic Legacy:</strong> Choose one dragon type when you take the feat.</li> <li data-xf-list-type="ul"> <strong>Draconic Persuasion:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Power:</strong> Doesn't stack with itself.</li> <li data-xf-list-type="ul"> <strong>Draconic Presence:</strong>: No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Resistance:</strong> Choose an energy type when you take the feat.</li> <li data-xf-list-type="ul"> <strong>Draconic Skin:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Toughness:</strong> No change.</li> </ul><p></p><p><em>Dragon Magic</em></p><ul> <li data-xf-list-type="ul"> <strong><em>X</em> Dragon Lineage:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Armor:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Knowledge:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Senses:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Draconic Vigor:</strong> No change.</li> <li data-xf-list-type="ul"> <strong>Dragonfire Assault:</strong> Choose an energy type when you take the feat.</li> <li data-xf-list-type="ul"> <strong>Dragonfire Channeling:</strong> Choose an energy type when you take the feat.</li> <li data-xf-list-type="ul"> <strong>Dragonfire Inspiration:</strong> Choose an energy type when you take the feat. Only one energy type applies at a time.</li> <li data-xf-list-type="ul"> <strong>Dragonfire Strike:</strong> Choose an energy type when you take the feat.</li> </ul><p></p><p>Fixed. Draconic Breath can afford to be a little looser than the others, because it uses spell slots and doesn't automatically improve by level.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5560311, member: 9249"] Yeah. If you use Dragonheart Mage, I'd suggest going the Dragon Disciple route and having class levels stack with Sorcerer level for Draconic bloodline ability. That way, you're effectively trading caster levels for a greatly improved breath weapon. You know, Dragonfire Adepts get X/magic DR as a class feature. I don't see anything wrong with Draconic Armor giving a static bonus instead of relying on spellcasting. There is one big difference. Bards can make Knowledge checks untrained. But making Draconic Knowledge more powerful than Skill Focus for [b]every[/b] Knowledge all at once didn't seem quite right. That seems reasonable enough to me. I don't see a balance problem with it, but it strikes me as complication for little benefit. For the most part, if the energy resistance completely negates the first attack, increasing it further isn't going to make a difference for the second. Dodge improves Touch AC, but its main purpose is as a feat tax for better feats. I wouldn't, but I don't think it's that big a deal. It's a fine idea in theory and worth exploring, but it's just too powerful for a feat. Ah. Reading back, I see what you meant. I still think pushing the die size is good enough for a single feat, and adding +4 to 7d10 is pretty much inconsequential. I don't see a balance issue here, but I'd drop the bonus damage just to simplify what the feat does. Mind of the Dragon Realized: You are right, but I'm going to need to spend some time working on this one. Pending Amendments. Only Dragonborn can take the feat, and Dragonborn have average maneuverability, so giving it different bonuses for different maneuverability doesn't make a lot of sense. I'd say put it at 10' and call it good; that's twice as good as Fleet. Well, that's a thing that's based off of a homebrew dragon. So it might make perfect sense if your world has that kind of dragon in it. It's a viable enough concept and it wouldn't take much work. It's a Draconic feat that gives you the benefits of Draconic Heritage, only for a different kind of dragon. The only thing that was wrong with it was the extra benefit for overlapping dragons, and clarification of what happens to feats like Draconic Breath and Draconic Resistance if you have more than one Draconic Heritage. Let's do that right now: [i]Races of the Dragon[/i] [list][*] [b]Draconic Arcane Grace:[/b] No change. [*] [b]Draconic Breath:[/b] Either choose an energy type when you take the feat, or choose each time you use it. I could see it either way. [*] [b]Draconic Claw:[/b] No change. [*] [b]Draconic Flight:[/b] No change. [*] [b]Draconic Heritage:[/b] Just a note that bonuses don't stack. [*] [b]Draconic Legacy:[/b] Choose one dragon type when you take the feat. [*] [b]Draconic Persuasion:[/b] No change. [*] [b]Draconic Power:[/b] Doesn't stack with itself. [*] [b]Draconic Presence:[/b]: No change. [*] [b]Draconic Resistance:[/b] Choose an energy type when you take the feat. [*] [b]Draconic Skin:[/b] No change. [*] [b]Draconic Toughness:[/b] No change.[/list] [i]Dragon Magic[/i] [list][*] [b][i]X[/i] Dragon Lineage:[/b] No change. [*] [b]Draconic Armor:[/b] No change. [*] [b]Draconic Knowledge:[/b] No change. [*] [b]Draconic Senses:[/b] No change. [*] [b]Draconic Vigor:[/b] No change. [*] [b]Dragonfire Assault:[/b] Choose an energy type when you take the feat. [*] [b]Dragonfire Channeling:[/b] Choose an energy type when you take the feat. [*] [b]Dragonfire Inspiration:[/b] Choose an energy type when you take the feat. Only one energy type applies at a time. [*] [b]Dragonfire Strike:[/b] Choose an energy type when you take the feat.[/list] Fixed. Draconic Breath can afford to be a little looser than the others, because it uses spell slots and doesn't automatically improve by level. [/QUOTE]
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