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Dragonborn Fighter looking for Tips and Tricks
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<blockquote data-quote="greyscale1" data-source="post: 4348566" data-attributes="member: 65303"><p>Ecology of the Dragonborn is coming out this month - woo.</p><p></p><p>I would try to cultivate a guttural voice or something similar. Perhaps you speak very harshly to the party, but is very protective, like a gruff father who expects a lot.</p><p></p><p>As for marking and being a good fighter, sure it means protecting your party, but that basically just means stopping and soaking major damage dealers. It doesn't have to mean being a literal wall between enemies and them. In that respect, fighters are best at shutting down big single threats like elites or solos, however, in a fight with tons of little guys, especially minions, you will be at your least effective as a wall. My recommendation: in these fights it is your job to charge the rear and harry the artillery and leaders. Ranged opponents get locked down super easy no matter their move abilities (except teleport *shakes fist*) and by killing artillery and leaders you soak quite a bit of damage and status impairments from the party, despite not really keeping them directly protected.</p></blockquote><p></p>
[QUOTE="greyscale1, post: 4348566, member: 65303"] Ecology of the Dragonborn is coming out this month - woo. I would try to cultivate a guttural voice or something similar. Perhaps you speak very harshly to the party, but is very protective, like a gruff father who expects a lot. As for marking and being a good fighter, sure it means protecting your party, but that basically just means stopping and soaking major damage dealers. It doesn't have to mean being a literal wall between enemies and them. In that respect, fighters are best at shutting down big single threats like elites or solos, however, in a fight with tons of little guys, especially minions, you will be at your least effective as a wall. My recommendation: in these fights it is your job to charge the rear and harry the artillery and leaders. Ranged opponents get locked down super easy no matter their move abilities (except teleport *shakes fist*) and by killing artillery and leaders you soak quite a bit of damage and status impairments from the party, despite not really keeping them directly protected. [/QUOTE]
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