Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonborn & Green Dragon Breath Weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ChameleonX" data-source="post: 6727862" data-attributes="member: 6801361"><p>Yeah, dragons' breath weapons are pretty vanilla in this edition. It's kind of disappointing, really. Personally, I would modify all of them to have an additional effect while lowering the damage by 25%.</p><p></p><p>E.g.:</p><p></p><p><strong>Acid Breath (Recharge 5 or 6)</strong></p><p>The dragon exhales acid in a 120ft line that is 10ft wide. Each creature in that area must make a DC 22 Dexterity save or take 50 (11d8) acid damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is blinded for 1 minute. The creature can make a Constitution save at the end of each of its turns, ending the effect on itself on a successful save.</p><p></p><p><strong>Cold Breath (Recharge 5 or 6)</strong></p><p>The dragon exhales an icy blast in a 90ft cone. Each creature in that area must make a DC 22 Constitution save or take 54 (12d8) cold damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is rimed with a thick layer of ice. The creature's speed drops to 0, and it cannot benefit from bonuses to speed. The creature can use its action to free itself from the ice with a successful DC 22 Strength (Athletics) check, or can destroy the ice by attacking it. The ice has an AC of 10, 20 hit points, vulnerability to fire, and is immune to cold, poison, and psychic damage.</p><p></p><p><strong>Fire Breath (Recharge 5 or 6)</strong></p><p>The dragon exhales fire in a 90ft cone. Each creature in that area must make a DC 24 Dexterity save or take 70 (20d6) fire damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is set alight, taking 2d6 fire damage at the start of each of its turns. Any creature can use their action to dose the flames, ending the effect.</p><p></p><p><strong>Lightning Breath (Recharge 5 or 6)</strong></p><p>The dragon exhales lightning in a 120ft line that is 10ft wide. Each creature in that area must make a DC 23 Dexterity save or take 66 (12d10) lightning damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is dazed for 1 minute by the severe shock. While dazed, it grants advantage to all attackers, cannot take reactions, and has its speed reduced to 0. In addition, it can take either one action or one bonus action on its turn (not both). A creature can make a DC 23 Constitution save at the end of each of its turns, ending the effect early on a success.</p><p></p><p><strong>Poison Breath (Recharge 5 or 6)</strong> </p><p>The dragon exhales poison gas in a 90ft. cone. Each creature in that area must make a DC 22 Constitution save or take 60 (17d6) poison damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is poisoned for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 6727862, member: 6801361"] Yeah, dragons' breath weapons are pretty vanilla in this edition. It's kind of disappointing, really. Personally, I would modify all of them to have an additional effect while lowering the damage by 25%. E.g.: [B]Acid Breath (Recharge 5 or 6)[/B] The dragon exhales acid in a 120ft line that is 10ft wide. Each creature in that area must make a DC 22 Dexterity save or take 50 (11d8) acid damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is blinded for 1 minute. The creature can make a Constitution save at the end of each of its turns, ending the effect on itself on a successful save. [B]Cold Breath (Recharge 5 or 6)[/B] The dragon exhales an icy blast in a 90ft cone. Each creature in that area must make a DC 22 Constitution save or take 54 (12d8) cold damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is rimed with a thick layer of ice. The creature's speed drops to 0, and it cannot benefit from bonuses to speed. The creature can use its action to free itself from the ice with a successful DC 22 Strength (Athletics) check, or can destroy the ice by attacking it. The ice has an AC of 10, 20 hit points, vulnerability to fire, and is immune to cold, poison, and psychic damage. [B]Fire Breath (Recharge 5 or 6)[/B] The dragon exhales fire in a 90ft cone. Each creature in that area must make a DC 24 Dexterity save or take 70 (20d6) fire damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is set alight, taking 2d6 fire damage at the start of each of its turns. Any creature can use their action to dose the flames, ending the effect. [B]Lightning Breath (Recharge 5 or 6)[/B] The dragon exhales lightning in a 120ft line that is 10ft wide. Each creature in that area must make a DC 23 Dexterity save or take 66 (12d10) lightning damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is dazed for 1 minute by the severe shock. While dazed, it grants advantage to all attackers, cannot take reactions, and has its speed reduced to 0. In addition, it can take either one action or one bonus action on its turn (not both). A creature can make a DC 23 Constitution save at the end of each of its turns, ending the effect early on a success. [B]Poison Breath (Recharge 5 or 6)[/B] The dragon exhales poison gas in a 90ft. cone. Each creature in that area must make a DC 22 Constitution save or take 60 (17d6) poison damage on a failed save, or half as much on a successful one. In addition, a creature that fails the save is poisoned for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonborn & Green Dragon Breath Weapon
Top