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Dragonborn in Faerun
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<blockquote data-quote="Ilbranteloth" data-source="post: 6791189" data-attributes="member: 6778044"><p>While it doesn't give numbers, it refers to ..the remaining dragonborn... (after the return of Unther), and under Honor and Family: 'The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized...'</p><p></p><p>So assuming I will retain the Tymanther storyline, I'm taking the fact that it originally materially replaced the entire country, and the return of Unther did largely the same, with only a small region left of Tymanther.</p><p></p><p></p><p></p><p>Totally agree. I wasn't saying everything was perfect, just that after thousands of years that those relationships had reached the state they are now. It varies from region to region, and also from settlement to settlement. For a race that appeared 100 years ago, they would be far from integrated into society, particularly in the numbers that would be exploring beyond the borders of Tymanther. </p><p></p><p></p><p></p><p>The animosity would vary from one location to another, but since the most common traveling dragonborn are with mercenary companies, it all depends on who hires them. In the past they probably would have been hired by the Zhentarim in great numbers, which would have tainted their names even more.</p><p></p><p></p><p></p><p>I think most people think of gossip and news as traveling far to fast, and more importantly, intact. News travels primarily with slow moving caravans, bards and minstrels, and adventuring parties, and based on gossip at the origin. The farther from the source, the more mouths it has passed through. News of this nature is notoriously slow and unreliable for more than a good tale, exaggerated by the bards and entertainers, and often met with disbelief by those who hear it. 'Really, dragon-men, what a great tale!'</p><p></p><p></p><p></p><p>Under the assumption that they want to. Establishing their own (new) home in a strange world, particularly a potentially hostile one would take time to reach that point. Political emissaries and merchants would be the first to begin to learn a new language, but when back home they would use their native language. Near the borders with friendly neighbors they would start to learn some basic phrases (both directions) to communicate, and learning the basics. Europe remained linguistically divided (and still maintain a number of languages) with latin being a common denominator for religious texts, although most probably knew only the latin they learned in church, rather than being able to carry on a conversation with it. </p><p></p><p>100 years is a short time.</p><p></p><p></p><p></p><p>I've gone through the Campaign Setting, Neverwinter Campaign Setting, and the Player's Guide and the majority of references are to they Dragonborn in Tymanther or Returned Abeir. The major Dragon article (#365 I think) detailed what seems to be an alternate history than the dragonborn of Abeir. If there are more specifics I'd be interested in seeing them, but they are unlikely to change how I handle them in my campaign.</p><p></p><p>The Sword Coast Adventurer's Guide states, 'some of Tymanther's dragonborn have spread across Faerun and gained reputations as competent, highly sought-after mercenaries. Multiple sources did mention some of them being involved in the Cult of the Dragon (with dragonborn mercenary on the random encounter tables for Neverwinter as a whole along with the Cult of the Dragon random encounter table). As I mentioned before, being hired by groups such as the Cult of the Dragon isn't going to help their reputation in those areas specifically.</p><p></p><p></p><p></p><p>I base this on the fact that their land physically replaced Unther, which has now returned, displacing their land and driving them to a small area on the coast. </p><p></p><p>Much of my interpretation is supposition from the very limited published material I could find. It doesn't take into account Erin's books which are probably the largest source of information regarding the dragonborn in the Realms. I've only read a little bit of them, and really enjoyed the writing, just haven't been reading any fiction in some time.</p><p></p><p>Best I can tell, WotC purposely left most of things vague and up to the DM to determine how to incorporate the new race into their campaigns. My preference is to ignore them altogether, but I've found that's difficult to do. Some things are easier to ignore (like the elves > eladrin > elves thing).</p><p></p><p>I don't want to rain on anybody else's parade, we're all here to have fun. For those playing dragonborn in the realms I hope you're having a great time. I may lose the battle to exclude them from my Realms, and if that's the case I'll go with it. </p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6791189, member: 6778044"] While it doesn't give numbers, it refers to ..the remaining dragonborn... (after the return of Unther), and under Honor and Family: 'The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized...' So assuming I will retain the Tymanther storyline, I'm taking the fact that it originally materially replaced the entire country, and the return of Unther did largely the same, with only a small region left of Tymanther. Totally agree. I wasn't saying everything was perfect, just that after thousands of years that those relationships had reached the state they are now. It varies from region to region, and also from settlement to settlement. For a race that appeared 100 years ago, they would be far from integrated into society, particularly in the numbers that would be exploring beyond the borders of Tymanther. The animosity would vary from one location to another, but since the most common traveling dragonborn are with mercenary companies, it all depends on who hires them. In the past they probably would have been hired by the Zhentarim in great numbers, which would have tainted their names even more. I think most people think of gossip and news as traveling far to fast, and more importantly, intact. News travels primarily with slow moving caravans, bards and minstrels, and adventuring parties, and based on gossip at the origin. The farther from the source, the more mouths it has passed through. News of this nature is notoriously slow and unreliable for more than a good tale, exaggerated by the bards and entertainers, and often met with disbelief by those who hear it. 'Really, dragon-men, what a great tale!' Under the assumption that they want to. Establishing their own (new) home in a strange world, particularly a potentially hostile one would take time to reach that point. Political emissaries and merchants would be the first to begin to learn a new language, but when back home they would use their native language. Near the borders with friendly neighbors they would start to learn some basic phrases (both directions) to communicate, and learning the basics. Europe remained linguistically divided (and still maintain a number of languages) with latin being a common denominator for religious texts, although most probably knew only the latin they learned in church, rather than being able to carry on a conversation with it. 100 years is a short time. I've gone through the Campaign Setting, Neverwinter Campaign Setting, and the Player's Guide and the majority of references are to they Dragonborn in Tymanther or Returned Abeir. The major Dragon article (#365 I think) detailed what seems to be an alternate history than the dragonborn of Abeir. If there are more specifics I'd be interested in seeing them, but they are unlikely to change how I handle them in my campaign. The Sword Coast Adventurer's Guide states, 'some of Tymanther's dragonborn have spread across Faerun and gained reputations as competent, highly sought-after mercenaries. Multiple sources did mention some of them being involved in the Cult of the Dragon (with dragonborn mercenary on the random encounter tables for Neverwinter as a whole along with the Cult of the Dragon random encounter table). As I mentioned before, being hired by groups such as the Cult of the Dragon isn't going to help their reputation in those areas specifically. I base this on the fact that their land physically replaced Unther, which has now returned, displacing their land and driving them to a small area on the coast. Much of my interpretation is supposition from the very limited published material I could find. It doesn't take into account Erin's books which are probably the largest source of information regarding the dragonborn in the Realms. I've only read a little bit of them, and really enjoyed the writing, just haven't been reading any fiction in some time. Best I can tell, WotC purposely left most of things vague and up to the DM to determine how to incorporate the new race into their campaigns. My preference is to ignore them altogether, but I've found that's difficult to do. Some things are easier to ignore (like the elves > eladrin > elves thing). I don't want to rain on anybody else's parade, we're all here to have fun. For those playing dragonborn in the realms I hope you're having a great time. I may lose the battle to exclude them from my Realms, and if that's the case I'll go with it. Ilbranteloth [/QUOTE]
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