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<blockquote data-quote="Ilbranteloth" data-source="post: 6791405" data-attributes="member: 6778044"><p>Exactly.</p><p></p><p>I don't remember which thread I quoted, but in Ed Greenwood Presents Elminster's Forgotten Realms he says that while magic is everywhere, the average person has never felt magic cast upon them. I take that to mean not even healing magic. While the Realms is certainly more magical than Middle Earth, I think the effects of magic and the fantastical encroach upon the average small village about as much as it does in Tolkien's world. The cities are a whole different place.</p><p></p><p>I see the nature of the resident of a small village that finds themselves in the life of an adventurer (like Shandril in Spellfire) to find themselves in an unusual world where they have to learn fast, that magic is amazing, and the world outside of any sort of civilization is dangerous. I like to compare that to the same sense of wonder that a first-time player of D&D experiences.</p><p></p><p>As far as things like Jarlaxle and Drizzt, I see those stories as exactly that, tales that have grown in the telling. That's why Drizzt typically slays most foes with a single stroke, etc. That also turns the novels into game tools. If the players want to read them it's no problem. The events may or may not have happened, or maybe not quite in the way they thought. That was particularly important back in the early '90's when the novels were being released at a rapid pace and adding new Realmslore (of varying quality) on what seemed like a monthly basis. </p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6791405, member: 6778044"] Exactly. I don't remember which thread I quoted, but in Ed Greenwood Presents Elminster's Forgotten Realms he says that while magic is everywhere, the average person has never felt magic cast upon them. I take that to mean not even healing magic. While the Realms is certainly more magical than Middle Earth, I think the effects of magic and the fantastical encroach upon the average small village about as much as it does in Tolkien's world. The cities are a whole different place. I see the nature of the resident of a small village that finds themselves in the life of an adventurer (like Shandril in Spellfire) to find themselves in an unusual world where they have to learn fast, that magic is amazing, and the world outside of any sort of civilization is dangerous. I like to compare that to the same sense of wonder that a first-time player of D&D experiences. As far as things like Jarlaxle and Drizzt, I see those stories as exactly that, tales that have grown in the telling. That's why Drizzt typically slays most foes with a single stroke, etc. That also turns the novels into game tools. If the players want to read them it's no problem. The events may or may not have happened, or maybe not quite in the way they thought. That was particularly important back in the early '90's when the novels were being released at a rapid pace and adding new Realmslore (of varying quality) on what seemed like a monthly basis. Ilbranteloth [/QUOTE]
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