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Dragonborn in Faerun
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<blockquote data-quote="EzekielRaiden" data-source="post: 6791567" data-attributes="member: 6790260"><p>I'll be honest, that one probably would have snuck past me, too. Probably because it's Buttercup mentioning one of Humperdinck's (few) virtues. And also happens just a couple lines before The Man In Black threatens to hurt her for "lying."</p><p></p><p>----</p><p></p><p>I've got a question for the thread in general (which you, Ilbranteloth, are of course free to answer as well):</p><p></p><p>Is part of the problem with dragonborn the fact that they are <em>official</em>?</p><p></p><p>Sometimes, I get the feeling that there is a deep antipathy, with certain segments of the gaming population, for "novelty" in the...for lack of a better term, "narrative" content of D&D. Novel mechanical ideas aren't necessarily seen as good or bad (e.g. 5e's "universal" proficiency score, or 4e's one-and-done +5 "training" value), and it seems like many DMs from all styles of play are open to cool player suggestions if presented in the right way. But for some reason, dragonborn (even more than tieflings or drow) seem to really stick in peoples' craw. The idea of playing something draconic isn't weird in the global sense--it's well known, by now, that Gygax allowed people to play (young) dragons and even <em>balrogs</em> at his table, as long as they grew into their power in some way, rather than just starting off awesome. And while I've seen (what I consider) far too many DMs who open conversations about their campaigns with lengthy, detailed, and occasionally vitriolic lists of all the things they'll never ever let you play in their games, I still hold out hope that <em>most</em> DMs are cool enough to listen when the player has a cool idea they'd like to bring to life.</p><p></p><p>So...yeah, I guess my question is (whether specific to Faerun or not): Is the fact that dragonborn are in the book when you didn't "ask" for or "want" them there what really makes them a "problem"? Or is it more fundamental than that--that people just can't accept lizards-with-epic-halitosis as an option thematically "equivalent to" a dwarf or even a half-orc (since the 4e mechanics were well-balanced and the 5e ones are, if anything, on the weak side)?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6791567, member: 6790260"] I'll be honest, that one probably would have snuck past me, too. Probably because it's Buttercup mentioning one of Humperdinck's (few) virtues. And also happens just a couple lines before The Man In Black threatens to hurt her for "lying." ---- I've got a question for the thread in general (which you, Ilbranteloth, are of course free to answer as well): Is part of the problem with dragonborn the fact that they are [I]official[/I]? Sometimes, I get the feeling that there is a deep antipathy, with certain segments of the gaming population, for "novelty" in the...for lack of a better term, "narrative" content of D&D. Novel mechanical ideas aren't necessarily seen as good or bad (e.g. 5e's "universal" proficiency score, or 4e's one-and-done +5 "training" value), and it seems like many DMs from all styles of play are open to cool player suggestions if presented in the right way. But for some reason, dragonborn (even more than tieflings or drow) seem to really stick in peoples' craw. The idea of playing something draconic isn't weird in the global sense--it's well known, by now, that Gygax allowed people to play (young) dragons and even [I]balrogs[/I] at his table, as long as they grew into their power in some way, rather than just starting off awesome. And while I've seen (what I consider) far too many DMs who open conversations about their campaigns with lengthy, detailed, and occasionally vitriolic lists of all the things they'll never ever let you play in their games, I still hold out hope that [I]most[/I] DMs are cool enough to listen when the player has a cool idea they'd like to bring to life. So...yeah, I guess my question is (whether specific to Faerun or not): Is the fact that dragonborn are in the book when you didn't "ask" for or "want" them there what really makes them a "problem"? Or is it more fundamental than that--that people just can't accept lizards-with-epic-halitosis as an option thematically "equivalent to" a dwarf or even a half-orc (since the 4e mechanics were well-balanced and the 5e ones are, if anything, on the weak side)? [/QUOTE]
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