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<blockquote data-quote="Ilbranteloth" data-source="post: 6793334" data-attributes="member: 6778044"><p>Yes, but that's not the same dragonborn as these, although quite similar. Obviously in 5th ed they would use the same race. </p><p></p><p>Having said that, I wasn't interested in them at that time either. Because of my history with D&D, pretty much any dragon-man race feels like we're trying to import Draconians from Krynn of the Dragonlance world. And to a large degree, that felt to me like a lot of races at that time (and particularly the 2nd and 3rd editions) of 'what else can we make into a humanoid? People want to play dragons, let's make dragomen.' This thinking has also created an endless number of half-races. </p><p></p><p>I know that's not always the case, but they've never really felt that organic to me. I guess part of the reason is that anytime you introduce an intelligent, civilized, and powerful race to a world, they will change that world, probably significantly. Historically the multi-racial system has worked because dwarves tend to stay to their subterranean cities, elves to the woods, and both are usually in decline. Other races, like halflings and gnomes, tend to be minor races that would never be bent on world conquest. The evil races, on the other hand, such as the goblinoids and orcs are semi-subterranean, usually with a dislike or even disadvantage in sunlight, and their brutal and evil warlike nature almost keeps them in check by itself, and when they do get organized in a large enough group to be a threat, then all of the good races band together to defeat them. And the good races are always better at tactics and working together.</p><p></p><p>Lizard folk are more primitive, etc. Yuan-ti have organized their own domain in the Realms, but again are partially subterranean, and haven't grown enough in strength to overcome the good raced banded together.</p><p></p><p>But introducing another race that is of equal power (and to some degree more powerful in dragonborn) would drastically alter a world over time. Whether by their own desire for conquest, or expansion triggered by defense of their race, land, and way of life, it would be extremely likely that they would shape the world in significant ways over a long period of time.</p><p></p><p>Sure you can just ignore these probabilities and say they are honorable, will stay primarily in their country, and live happily among the other races' culture. But I just don't think that's the way things work. It's pointless to have them if they just stay in their own country, and their culture is well-established and mature, and since it's quite different than human culture (which defines most of the world), they would likely want to have their own settlements in each region, run by their beliefs and culture. As those settlements grow, they would need to grow, and it would introduce conflict. All great narrative ideas. </p><p></p><p>So if they've been there for a long period of time, the world would be different. If they've just arrived, they will likely change the world dynamic to go in new directions. And for my world, that just doesn't appeal to me.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6793334, member: 6778044"] Yes, but that's not the same dragonborn as these, although quite similar. Obviously in 5th ed they would use the same race. Having said that, I wasn't interested in them at that time either. Because of my history with D&D, pretty much any dragon-man race feels like we're trying to import Draconians from Krynn of the Dragonlance world. And to a large degree, that felt to me like a lot of races at that time (and particularly the 2nd and 3rd editions) of 'what else can we make into a humanoid? People want to play dragons, let's make dragomen.' This thinking has also created an endless number of half-races. I know that's not always the case, but they've never really felt that organic to me. I guess part of the reason is that anytime you introduce an intelligent, civilized, and powerful race to a world, they will change that world, probably significantly. Historically the multi-racial system has worked because dwarves tend to stay to their subterranean cities, elves to the woods, and both are usually in decline. Other races, like halflings and gnomes, tend to be minor races that would never be bent on world conquest. The evil races, on the other hand, such as the goblinoids and orcs are semi-subterranean, usually with a dislike or even disadvantage in sunlight, and their brutal and evil warlike nature almost keeps them in check by itself, and when they do get organized in a large enough group to be a threat, then all of the good races band together to defeat them. And the good races are always better at tactics and working together. Lizard folk are more primitive, etc. Yuan-ti have organized their own domain in the Realms, but again are partially subterranean, and haven't grown enough in strength to overcome the good raced banded together. But introducing another race that is of equal power (and to some degree more powerful in dragonborn) would drastically alter a world over time. Whether by their own desire for conquest, or expansion triggered by defense of their race, land, and way of life, it would be extremely likely that they would shape the world in significant ways over a long period of time. Sure you can just ignore these probabilities and say they are honorable, will stay primarily in their country, and live happily among the other races' culture. But I just don't think that's the way things work. It's pointless to have them if they just stay in their own country, and their culture is well-established and mature, and since it's quite different than human culture (which defines most of the world), they would likely want to have their own settlements in each region, run by their beliefs and culture. As those settlements grow, they would need to grow, and it would introduce conflict. All great narrative ideas. So if they've been there for a long period of time, the world would be different. If they've just arrived, they will likely change the world dynamic to go in new directions. And for my world, that just doesn't appeal to me. Ilbranteloth [/QUOTE]
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