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<blockquote data-quote="Ilbranteloth" data-source="post: 6793886" data-attributes="member: 6778044"><p>For me it's the appearance is a big part. And yes, my campaign is very Tolkienesque in regards to the general look and feel. It's also because of the ramifications that come with the appearance. But it's also an issue with the cultural aspects that I've noted before, and my dislike of using the Returned Abeir storyline. I don't care about the extra abilities at all, that's fine.</p><p></p><p></p><p></p><p>The elves, dwarves, orcs, and a great many other races are aliens to the Forgotten Realms. I don't have a problem with them being aliens. My problem is first, the story element that put them there, and second the ramifications of dropping an entire society of a culturally advanced race in the Realms. An event like that would have extremely significant ramifications, initially locally, and then expanding from there. Imagine that there's an alternate earth, populated by other intelligent races, and then drop an entire large country of <em>us</em>. We would have a huge impact on the world, and most likely not an entirely good one.</p><p></p><p>We have a historical precedent in the European settlement of North and South America. In my opinion, a culture as different, as regimented, and well established ex-slaves would not be a non-event. And I don't want the future of my campaign going in that direction.</p><p></p><p></p><p></p><p>The rarity doesn't bother me. I've had a player with a character using spellfire in my campaign. The issue is that if it's the only Dragonborn that's been seen, or maybe one or two more, then every trip to civilization becomes one centered around the lizard guy, and everything that entails. Sure, it can be an interesting story element. But either it constantly becomes a thing, or you ignore it, in which case being a 7' tall guy that resembles a dragon is kind of pointless.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6793886, member: 6778044"] For me it's the appearance is a big part. And yes, my campaign is very Tolkienesque in regards to the general look and feel. It's also because of the ramifications that come with the appearance. But it's also an issue with the cultural aspects that I've noted before, and my dislike of using the Returned Abeir storyline. I don't care about the extra abilities at all, that's fine. The elves, dwarves, orcs, and a great many other races are aliens to the Forgotten Realms. I don't have a problem with them being aliens. My problem is first, the story element that put them there, and second the ramifications of dropping an entire society of a culturally advanced race in the Realms. An event like that would have extremely significant ramifications, initially locally, and then expanding from there. Imagine that there's an alternate earth, populated by other intelligent races, and then drop an entire large country of [i]us[/i]. We would have a huge impact on the world, and most likely not an entirely good one. We have a historical precedent in the European settlement of North and South America. In my opinion, a culture as different, as regimented, and well established ex-slaves would not be a non-event. And I don't want the future of my campaign going in that direction. The rarity doesn't bother me. I've had a player with a character using spellfire in my campaign. The issue is that if it's the only Dragonborn that's been seen, or maybe one or two more, then every trip to civilization becomes one centered around the lizard guy, and everything that entails. Sure, it can be an interesting story element. But either it constantly becomes a thing, or you ignore it, in which case being a 7' tall guy that resembles a dragon is kind of pointless. Ilbranteloth [/QUOTE]
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