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<blockquote data-quote="Mephista" data-source="post: 6794028" data-attributes="member: 6786252"><p>I suspect it has more to do with ... gaming conservatism, for lack of a better term. People don't like change, they want the purity of the old ways. Humans, dwarves, halflings, and elves were enough for us back in the day, so they're good enough now!</p><p></p><p>Exaggerations aside, its a real issue in the world, and not just gaming. Change is not easy in a lot of cases. Its inevitable, but people resist it, they want to keep things from being different. You see it all the time in movies, books, games, comics. Whenever something "new" and progressive happens, there's a huge fit thrown. People throw fits when superheroes change <em>costumes</em>. And that's just geek culture - the same applies in the wider world, but I don't want to get into that mess. </p><p></p><p>At the heart, I really think its just people resisting things being different from what they're comfortable with. Especially with the older crowd - basic biology states that people grow set in their ways as time goes on. Younger generations are more comfortable with wider range of things, they're more eager to explore and try new things - their minds are more flexible. </p><p></p><p>Some people just don't want to vary from Tolkein, the so-called traditional setting, while the newer players rarely give two second's thought about LotR beyond "Oh, hey, saw that movie."</p><p></p><p> I discluded them specifically because neither half-dragons nor draconians have a culture of their own. Dragonborn in 3e have a calling and identity from being half-Other, and Spellscales are a literal full race of beings, with a culture, calling, lifestyle, and provolicity. </p><p></p><p>Hells, the dragonborn have more of a cultural identity than <em>halflings</em>.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6794028, member: 6786252"] I suspect it has more to do with ... gaming conservatism, for lack of a better term. People don't like change, they want the purity of the old ways. Humans, dwarves, halflings, and elves were enough for us back in the day, so they're good enough now! Exaggerations aside, its a real issue in the world, and not just gaming. Change is not easy in a lot of cases. Its inevitable, but people resist it, they want to keep things from being different. You see it all the time in movies, books, games, comics. Whenever something "new" and progressive happens, there's a huge fit thrown. People throw fits when superheroes change [I]costumes[/I]. And that's just geek culture - the same applies in the wider world, but I don't want to get into that mess. At the heart, I really think its just people resisting things being different from what they're comfortable with. Especially with the older crowd - basic biology states that people grow set in their ways as time goes on. Younger generations are more comfortable with wider range of things, they're more eager to explore and try new things - their minds are more flexible. Some people just don't want to vary from Tolkein, the so-called traditional setting, while the newer players rarely give two second's thought about LotR beyond "Oh, hey, saw that movie." I discluded them specifically because neither half-dragons nor draconians have a culture of their own. Dragonborn in 3e have a calling and identity from being half-Other, and Spellscales are a literal full race of beings, with a culture, calling, lifestyle, and provolicity. Hells, the dragonborn have more of a cultural identity than [I]halflings[/I]. [/QUOTE]
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