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<blockquote data-quote="Ilbranteloth" data-source="post: 6804906" data-attributes="member: 6778044"><p>Well, OK. You were the one that called me out asking why I believed that when the books say otherwise.</p><p></p><p>I had already gone through the books and posted all of the relevant quotes for and against the concept of them being common, how others would react, and what alliances they have. I did that specifically because I had said a few things and thought that it would probably be better if I went to the source to verify it before I said anymore.</p><p></p><p>The only line I can find in any Realms sourcebook is one comment in the 4th Ed Player's Guide for FR regarding their point of view towards the Gods. At the end it says "Although few dragonborn have found themselves in the service of traditionally wicked institutions, they cannot share the tenets and beliefs of the organizations they serve."</p><p></p><p>That might be the one you were thinking about. Since there are other passages that specifically state the they are "also common (among the Cult of the Dragon), their militaristic ideals complementing the cult's ideology," along with there being an actual power group in Tymanther, I'd say that's pretty clear that they are plenty of dragonborn allied with the Cult.</p><p></p><p>You're right about the current state of my Realms in that the dragonborn, if I retain the Tymanther story-line at all, are still rare, and working through a phase where they do encounter problems out in the world beyond Tymanther. I suspect that this will be where I end up going, largely because I continue to hear great things about Erin's books, and I'd like to be able to retain them to some degree. I'll probably have to pick them up to read them too.</p><p></p><p>As for 'everyone rolling their eyes at it' - whatever, dude. I know there are a lot of people that really can't stand the direction things went with the Spellplague, etc. I don't offer any ill-will or eye-rolling to anybody who wants to run their Realms differently than mine. I encourage it. I find that the folks that come to the Realms from the 4th edition or video games are used to a much more cosmopolitan and fantastic world. Great for them. Many of the folks that have been playing in the Realms as long as I have feel that the changes that have been thrust upon the world change the feel too significantly. And there are lots of people that don't fall into either of those two categories. And 'everyone' is a lot of people.</p><p></p><p>I'm simply answering questions as to why I've set it up the way I have, and why I feel it's the right direction for my campaign. If I came across differently, that's my fault and I need to work on it. I find it interesting to hear what others have done, and I also really enjoy the questions and challenges that others present to me, because it forces me to think through things I might not have thought of. And that, along with digging into what little lore there is, is largely why I'll probably retain the little bit of Tymanther that's left. Not sure if, or when, I'd welcome dragonborn PCs in this campaign, but that's always dependent upon what the player comes up with for reasoning, background, and their plans on playing the character anyway.</p><p></p><p>I do find it interesting that the top selling Forgotten Realms Supplement on Amazon list of Best Selling D&D books after the <em>Sword Coast Adventurer's Guide</em> is <em>Ed Greenwood Presents Elminster's Forgotten Realms</em> (#30) , followed by the several 3rd Edition books (Waterdeep, Cormyr, etc.) 3rd Edition [Campaign Setting (#73), then the Neverwinter Campaign Setting (#76), with the 4th Ed Player's Guide (#222) and Campaign Setting (#750) well behind. Along with the changes that have occurred during the Sundering and in the <em>Sword Coast Adventurer's Guide</em> that the sales of that book was a strong indication that folks wanted to see the Realms go back to its roots. What exactly that entails is up to each particular campaign. I suspect that the Neverwinter setting is popular as a crossover from video games. I realize that none of this proves anything, and it's really not intended to.</p><p></p><p>But for a book that was published 4 years ago that doesn't include any game mechanics or rules - it's nothing but lore - to hold a spot that high is interesting. And I suspect it's high sales (combined with other book sales, surveys, and the 5th Ed playtesting) helped develop the direction they felt the Realms should take in the 5th edition.</p><p></p><p>And I should also point out that I personally am glad they didn't just do a straight retcon and totally eliminate the Spellplague, Returned Abeir, etc. I get a feeling I'm in a minority here as well, but I think it was very smart to allow the people that liked the 4th Edition world and all it entailed to not be abandoned, so they can continue in the direction their Realms is growing. It's tricky to validate such diverse viewpoints and approaches as valid, and while I'm not entirely sure how well they succeeded, I respect the attempt.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6804906, member: 6778044"] Well, OK. You were the one that called me out asking why I believed that when the books say otherwise. I had already gone through the books and posted all of the relevant quotes for and against the concept of them being common, how others would react, and what alliances they have. I did that specifically because I had said a few things and thought that it would probably be better if I went to the source to verify it before I said anymore. The only line I can find in any Realms sourcebook is one comment in the 4th Ed Player's Guide for FR regarding their point of view towards the Gods. At the end it says "Although few dragonborn have found themselves in the service of traditionally wicked institutions, they cannot share the tenets and beliefs of the organizations they serve." That might be the one you were thinking about. Since there are other passages that specifically state the they are "also common (among the Cult of the Dragon), their militaristic ideals complementing the cult's ideology," along with there being an actual power group in Tymanther, I'd say that's pretty clear that they are plenty of dragonborn allied with the Cult. You're right about the current state of my Realms in that the dragonborn, if I retain the Tymanther story-line at all, are still rare, and working through a phase where they do encounter problems out in the world beyond Tymanther. I suspect that this will be where I end up going, largely because I continue to hear great things about Erin's books, and I'd like to be able to retain them to some degree. I'll probably have to pick them up to read them too. As for 'everyone rolling their eyes at it' - whatever, dude. I know there are a lot of people that really can't stand the direction things went with the Spellplague, etc. I don't offer any ill-will or eye-rolling to anybody who wants to run their Realms differently than mine. I encourage it. I find that the folks that come to the Realms from the 4th edition or video games are used to a much more cosmopolitan and fantastic world. Great for them. Many of the folks that have been playing in the Realms as long as I have feel that the changes that have been thrust upon the world change the feel too significantly. And there are lots of people that don't fall into either of those two categories. And 'everyone' is a lot of people. I'm simply answering questions as to why I've set it up the way I have, and why I feel it's the right direction for my campaign. If I came across differently, that's my fault and I need to work on it. I find it interesting to hear what others have done, and I also really enjoy the questions and challenges that others present to me, because it forces me to think through things I might not have thought of. And that, along with digging into what little lore there is, is largely why I'll probably retain the little bit of Tymanther that's left. Not sure if, or when, I'd welcome dragonborn PCs in this campaign, but that's always dependent upon what the player comes up with for reasoning, background, and their plans on playing the character anyway. I do find it interesting that the top selling Forgotten Realms Supplement on Amazon list of Best Selling D&D books after the [i]Sword Coast Adventurer's Guide[/i] is [i]Ed Greenwood Presents Elminster's Forgotten Realms[/i] (#30) , followed by the several 3rd Edition books (Waterdeep, Cormyr, etc.) 3rd Edition [Campaign Setting (#73), then the Neverwinter Campaign Setting (#76), with the 4th Ed Player's Guide (#222) and Campaign Setting (#750) well behind. Along with the changes that have occurred during the Sundering and in the [i]Sword Coast Adventurer's Guide[/i] that the sales of that book was a strong indication that folks wanted to see the Realms go back to its roots. What exactly that entails is up to each particular campaign. I suspect that the Neverwinter setting is popular as a crossover from video games. I realize that none of this proves anything, and it's really not intended to. But for a book that was published 4 years ago that doesn't include any game mechanics or rules - it's nothing but lore - to hold a spot that high is interesting. And I suspect it's high sales (combined with other book sales, surveys, and the 5th Ed playtesting) helped develop the direction they felt the Realms should take in the 5th edition. And I should also point out that I personally am glad they didn't just do a straight retcon and totally eliminate the Spellplague, Returned Abeir, etc. I get a feeling I'm in a minority here as well, but I think it was very smart to allow the people that liked the 4th Edition world and all it entailed to not be abandoned, so they can continue in the direction their Realms is growing. It's tricky to validate such diverse viewpoints and approaches as valid, and while I'm not entirely sure how well they succeeded, I respect the attempt. Ilbranteloth [/QUOTE]
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