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Dragonborn inter-species breeding?
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<blockquote data-quote="Bacon Bits" data-source="post: 6595230" data-attributes="member: 6777737"><p>It's not even that orcs have to be irredeemably evil, really. It's just that the culture, laws, and religions in place that the characters are familiar with would have almost certainly already addressed the problem in some way. It doesn't matter if the answer is that you kill them or you let them go. It's that <em>there ought to be no dilemma</em> to the decision. Just like how the rules for this situation are already super clear cut in our world (until they pick up a weapon) they would probably be equally clear in theirs.</p><p></p><p>The biggest problem is if Corellon Larethian and Moradin and Pelor (or Illmater or Helm or whomever) disagree, but even then there would likely be a known compromise. The alternative, that there is no compromise, means the players are now expected to, what, resolve a conflict of doctrine between deities? That's moderately unreasonable, isn't it?</p><p></p><p>I mean, sure, some people like that type of game. I would argue that D&D is not the right game for that style of play, however. IMX, people play D&D to <em>escape</em> that weight of topic.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6595230, member: 6777737"] It's not even that orcs have to be irredeemably evil, really. It's just that the culture, laws, and religions in place that the characters are familiar with would have almost certainly already addressed the problem in some way. It doesn't matter if the answer is that you kill them or you let them go. It's that [I]there ought to be no dilemma[/I] to the decision. Just like how the rules for this situation are already super clear cut in our world (until they pick up a weapon) they would probably be equally clear in theirs. The biggest problem is if Corellon Larethian and Moradin and Pelor (or Illmater or Helm or whomever) disagree, but even then there would likely be a known compromise. The alternative, that there is no compromise, means the players are now expected to, what, resolve a conflict of doctrine between deities? That's moderately unreasonable, isn't it? I mean, sure, some people like that type of game. I would argue that D&D is not the right game for that style of play, however. IMX, people play D&D to [I]escape[/I] that weight of topic. [/QUOTE]
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