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*Pathfinder & Starfinder
Dragonborn Paladin "Pre-gen"
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<blockquote data-quote="Dark080matter" data-source="post: 4150510" data-attributes="member: 61269"><p>Prayers</p><p></p><p>At-Will</p><p>[sblock]<strong>Bolstering Strike</strong> - Paladin Attack 1</p><p>At-Will [] Divine, Weapon</p><p>Standard Action [] Melee Weapon</p><p>Target: One Creature</p><p>Attack: +6 (Cha) vs. AC</p><p>Hit: 1d8+4 damage, and you gain <em><strong>4 (Guessing Cha mod?)</strong></em> temporary hit points.</p><p></p><p><strong>Holy Strike</strong> - Paladin Attack 1</p><p>At-Will [] Divine, Radiant, Weapon</p><p>Standard Action [] Melee Weapon</p><p>Target: One Creature</p><p>Attack: +5 (Str) vs. AC</p><p>Hit: 1d8+3 radiant damage. If you marked the target you gain a +4 bonus to the damage roll.</p><p></p><p><strong>Lay on Hands</strong> - Paladin Feature</p><p>At-Will(Special) [] Divine, Healing</p><p>Special: You can use this power <strong><em>3 (or maybe Cha modifier, so 4?)</em></strong> times per day, but only once per round.</p><p>Minor Action [] Melee Touch</p><p>Target: One Creature</p><p>Effect: You spend a healing surge but gain no benefit. The target regains hit points as if it had spent a healing surge.</p><p><strong></strong></p><p><strong>Divine Challenge</strong> - Paladin Feature</p><p>At-Will [] Divine, Radiant</p><p>Minor Action [] Close burst 5</p><p>Target: One creature in burst</p><p>Effect: You mark the target. The target remains</p><p>marked until you use this power against another</p><p>target. If you mark other creatures using other</p><p>powers, the target is still marked. A creature can be</p><p>subject to only one mark at a time. A new mark</p><p>supersedes a mark that was already in place.</p><p>If the target makes an attack that doesn’t include</p><p>you as a target, it takes a -2 penalty to attack rolls</p><p>and takes <em><strong>8 (5 + Cha for 9 maybe?)</strong></em> radiant damage. </p><p></p><p><em>“You must be actively engaging or moving to engage the marked</em></p><p><em>creature in melee combat or the mark fades at the end</em></p><p><em>of your turn.” (PHB Lite, I don't think we know the new actual rule)</em>[/sblock]</p><p></p><p>Encounter Powers</p><p>[sblock]<strong>Shielding Smite</strong> - Paladin Attack 1</p><p>Encounter [] Divine, Weapon</p><p>Standard Action [] Melee weapon</p><p>Target: One creature</p><p>Attack: +6 (Cha) vs. AC</p><p>Hit: 2d8+4 damage.</p><p>Effect: Until the end of your next turn, one ally</p><p>within 5 squares of you gains a +4 power bonus</p><p>to AC.</p><p></p><p><strong>Dragon Breath</strong> - Racial Power</p><p>Encounter [] Acid, Cold, Fire, Lightning or Poison</p><p>Minor Action [] Area blast 3</p><p>Target: All creatures in blast</p><p>Attack: Strength +2 vs. Reflex</p><p>Hit: 1d8+2 damage of the selected type.</p><p></p><p><strong>Channel Divinity</strong>: Divine Mettle - Paladin Feature</p><p>Encounter [] Divine</p><p>Special: You can use divine mettle or divine</p><p>strength once per encounter, but not two or more of</p><p>these in the same encounter.</p><p>Minor Action [] Close burst 10</p><p>Target: One creature in burst</p><p>Effect: The target makes a saving throw with a +4(?) bonus.</p><p></p><p><strong>Channel Divinity</strong>: Divine Strength - Paladin Feature</p><p>Encounter [] Divine</p><p>Special: You can use divine mettle or divine</p><p>strength once per encounter, but not two or more of</p><p>these in the same encounter.</p><p>Minor Action [] Personal</p><p>Effect: Gain +2 to damage on your next attack this</p><p>turn.[/sblock]</p><p></p><p>Daily Powers</p><p>[sblock]<strong>On Pain of Death</strong> - Paladin Attack 1</p><p>Daily [] Divine, Implement</p><p>Standard Action [] Ranged 5</p><p>Target: One creature</p><p>Attack: +4 (Cha) vs. Will</p><p>Hit: 3d8+4 damage. Once per round, the</p><p>target takes 1d8 damage after making any attacks</p><p>on its turn (save ends).</p><p>Miss: Half damage. Once per round, the target</p><p>takes 1d4 damage after making any attacks on its</p><p>turn (save ends).</p><p>[/sblock]</p><p></p><p>So... anybody know of any good 4e Play by Posts about to start up? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dark080matter, post: 4150510, member: 61269"] Prayers At-Will [sblock][B]Bolstering Strike[/B] - Paladin Attack 1 At-Will [] Divine, Weapon Standard Action [] Melee Weapon Target: One Creature Attack: +6 (Cha) vs. AC Hit: 1d8+4 damage, and you gain [I][B]4 (Guessing Cha mod?)[/B][/I] temporary hit points. [B]Holy Strike[/B] - Paladin Attack 1 At-Will [] Divine, Radiant, Weapon Standard Action [] Melee Weapon Target: One Creature Attack: +5 (Str) vs. AC Hit: 1d8+3 radiant damage. If you marked the target you gain a +4 bonus to the damage roll. [B]Lay on Hands[/B] - Paladin Feature At-Will(Special) [] Divine, Healing Special: You can use this power [B][I]3 (or maybe Cha modifier, so 4?)[/I][/B] times per day, but only once per round. Minor Action [] Melee Touch Target: One Creature Effect: You spend a healing surge but gain no benefit. The target regains hit points as if it had spent a healing surge. [B] Divine Challenge[/B] - Paladin Feature At-Will [] Divine, Radiant Minor Action [] Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the target makes an attack that doesn’t include you as a target, it takes a -2 penalty to attack rolls and takes [I][B]8 (5 + Cha for 9 maybe?)[/B][/I] radiant damage. [I]“You must be actively engaging or moving to engage the marked creature in melee combat or the mark fades at the end of your turn.” (PHB Lite, I don't think we know the new actual rule)[/i][/sblock] Encounter Powers [sblock][B]Shielding Smite[/B] - Paladin Attack 1 Encounter [] Divine, Weapon Standard Action [] Melee weapon Target: One creature Attack: +6 (Cha) vs. AC Hit: 2d8+4 damage. Effect: Until the end of your next turn, one ally within 5 squares of you gains a +4 power bonus to AC. [B]Dragon Breath[/B] - Racial Power Encounter [] Acid, Cold, Fire, Lightning or Poison Minor Action [] Area blast 3 Target: All creatures in blast Attack: Strength +2 vs. Reflex Hit: 1d8+2 damage of the selected type. [B]Channel Divinity[/B]: Divine Mettle - Paladin Feature Encounter [] Divine Special: You can use divine mettle or divine strength once per encounter, but not two or more of these in the same encounter. Minor Action [] Close burst 10 Target: One creature in burst Effect: The target makes a saving throw with a +4(?) bonus. [B]Channel Divinity[/B]: Divine Strength - Paladin Feature Encounter [] Divine Special: You can use divine mettle or divine strength once per encounter, but not two or more of these in the same encounter. Minor Action [] Personal Effect: Gain +2 to damage on your next attack this turn.[/sblock] Daily Powers [sblock][B]On Pain of Death[/B] - Paladin Attack 1 Daily [] Divine, Implement Standard Action [] Ranged 5 Target: One creature Attack: +4 (Cha) vs. Will Hit: 3d8+4 damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends). Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends). [/sblock] So... anybody know of any good 4e Play by Posts about to start up? :D [/QUOTE]
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