Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragonborn Paladin starting stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 4290974" data-attributes="member: 891"><p>An avenging paladin, basically a DPS toon (damage per second), yes, but a protection paladin is more interesting in being a target - and in a min/max game, in any choice between increasing your chance to be focused on and dealing out damage, the protection paladin should choose chance to be a focus - which really does mean, max out Cha and Wis and gimp Str. Cha for your powers, Wis as it boosts up so many of the Cha powers.</p><p></p><p></p><p></p><p>Honestly don't see myself, on a Cha paladin, -ever- using Divine Strength. The other Channel Divinity powers are -always- better options for my role in the group - defending and making myself the prime target.</p><p></p><p>A protection based paladin, which is the Cha line, is not there to deliver hits and damage, but to take hits and damage. You want to be dangerous to ignore, but you don't need to be so dangerous if they pay attention to you. In fact you are -more- effective if you can be less harmful if paid attention to, because that encourages critters to pay attention to you.</p><p></p><p>I've actually been thumbing through my book noting down all the ways I can -give- enemies combat advantage against me. Trying to find every trick in the book I can to paint a big bullseye on my character.</p><p></p><p>Even if I have to charge into the middle of them and lay down prone... for a protection paladin, that's actually a wise tactic. (and similar to what goos prot paladins in World of Warcraft do, btw).</p><p></p><p>The purpose of a defender is to say "hey, hit me, not those other guys!" so that the rest of the group can then unleash the full potential off all their offensive abilities while the cleric spams healing on me without having to split the heals up between me and several others - or at the least, having to burn as few as possible on others.</p><p></p><p>A final note, in my Cha pally build to 20 on page 1, if I recall right, all of the abilities I took are about swinging my weapon. None of them about prayers.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4290974, member: 891"] An avenging paladin, basically a DPS toon (damage per second), yes, but a protection paladin is more interesting in being a target - and in a min/max game, in any choice between increasing your chance to be focused on and dealing out damage, the protection paladin should choose chance to be a focus - which really does mean, max out Cha and Wis and gimp Str. Cha for your powers, Wis as it boosts up so many of the Cha powers. Honestly don't see myself, on a Cha paladin, -ever- using Divine Strength. The other Channel Divinity powers are -always- better options for my role in the group - defending and making myself the prime target. A protection based paladin, which is the Cha line, is not there to deliver hits and damage, but to take hits and damage. You want to be dangerous to ignore, but you don't need to be so dangerous if they pay attention to you. In fact you are -more- effective if you can be less harmful if paid attention to, because that encourages critters to pay attention to you. I've actually been thumbing through my book noting down all the ways I can -give- enemies combat advantage against me. Trying to find every trick in the book I can to paint a big bullseye on my character. Even if I have to charge into the middle of them and lay down prone... for a protection paladin, that's actually a wise tactic. (and similar to what goos prot paladins in World of Warcraft do, btw). The purpose of a defender is to say "hey, hit me, not those other guys!" so that the rest of the group can then unleash the full potential off all their offensive abilities while the cleric spams healing on me without having to split the heals up between me and several others - or at the least, having to burn as few as possible on others. A final note, in my Cha pally build to 20 on page 1, if I recall right, all of the abilities I took are about swinging my weapon. None of them about prayers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragonborn Paladin starting stats
Top