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Dragonborn Sorceror Decides to Drink Blood
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<blockquote data-quote="Aplus" data-source="post: 5213463" data-attributes="member: 89491"><p>So I started running a campaign with a bunch of old friends (all of around age 30) and my cousin's son, who is 13. It was my idea to introduce him to D&D, because I figured it'd be good for him to take a break from the video games. </p><p></p><p>The other night when we were playing, I described how there were jars of blood stacked against the wall after they beat the encounter. The point of this was for flavor, since the bad guys were followers of Orcus. The first thing my little cousin does is say he wants to drink a jar of the blood to see if it gives him demonic powers. This was generally laughed at, and many of the other players tried to talk him out of it. A few endurance checks, healing surges, and saving throws later, he was able to stomach it. No demonic powers though.</p><p></p><p>My question is how to deal with this player. He is brand new to the game and is just exercising his ability to do whatever he wants. My initial reaction is to be upset that he is doing something I would have never thought of. But after thinking about it a bit more, I think there is a possibility for his craziness to add a lot of memorability to the campaign.</p><p></p><p>Have any of you ever dealt with a younger player with evil tendencies? How did you avoid railroading the character into playing the same good character everyone else is playing? Can a party that is overall good and lawful good survive a guy like this? How can I turn his actions into something cool?</p><p></p><p>One idea I had was to turn his ice spells into necrotic spells the middle of the dungeon we are heading into. Maybe have Orcus visit him in his dreams or something. But I'm worried about things taking a turn for the crazy and unmanageable. Any advice is appreciated.</p></blockquote><p></p>
[QUOTE="Aplus, post: 5213463, member: 89491"] So I started running a campaign with a bunch of old friends (all of around age 30) and my cousin's son, who is 13. It was my idea to introduce him to D&D, because I figured it'd be good for him to take a break from the video games. The other night when we were playing, I described how there were jars of blood stacked against the wall after they beat the encounter. The point of this was for flavor, since the bad guys were followers of Orcus. The first thing my little cousin does is say he wants to drink a jar of the blood to see if it gives him demonic powers. This was generally laughed at, and many of the other players tried to talk him out of it. A few endurance checks, healing surges, and saving throws later, he was able to stomach it. No demonic powers though. My question is how to deal with this player. He is brand new to the game and is just exercising his ability to do whatever he wants. My initial reaction is to be upset that he is doing something I would have never thought of. But after thinking about it a bit more, I think there is a possibility for his craziness to add a lot of memorability to the campaign. Have any of you ever dealt with a younger player with evil tendencies? How did you avoid railroading the character into playing the same good character everyone else is playing? Can a party that is overall good and lawful good survive a guy like this? How can I turn his actions into something cool? One idea I had was to turn his ice spells into necrotic spells the middle of the dungeon we are heading into. Maybe have Orcus visit him in his dreams or something. But I'm worried about things taking a turn for the crazy and unmanageable. Any advice is appreciated. [/QUOTE]
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