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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragonborn/Tiefling- which campaign setting?
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<blockquote data-quote="rounser" data-source="post: 3908505" data-attributes="member: 1106"><p>Nah. That's the monster's department, that's the adventure's department. The PCs have all these outlandish powers and magic items as gimmicks already, why do we need to pile on exotic races in the core as yet another one? In a supplement, go sick, but don't make it the default.</p><p></p><p>Where is this fundamental disconnect in understanding what makes D&D tick for some styles of play which has the PCs as the monsters? WOTC has decided that this is more fun for us, so under their new regime if you want classic heroes to act as a contrast to a fantasy world full of weirdness you're stuck. Instead, rocking up to the plate is something called a "dragonborn warlord", which doesn't make sense on multiple levels.</p><p></p><p>Look, I understand that the art department wants to paint horns on the PCs, and it looked really good when Paizo did it, so let's borrow the idea. What's needed though is a paradigm shift and bring monsters into the picture so it's not just the PCs posing for the camera. 3E did that, would it really have sold more books than the alternative, emphasising the world and the adventure? D&D isn't just about the PCs posing for the damn camera. There's more to it than that. </p><p></p><p>Look at that recent Caves of Chaos painting, that's the vibe D&D should be aiming for if it wants to differentiate itself from the glut of MMORPGs and CRPGs, not more kewl powerz gimmickry. And it's the only thing D&D truly is good at - acting as a DIY Fantasy World Construction Kit, and WOTC's new direction is compromising that, taking that away.</p></blockquote><p></p>
[QUOTE="rounser, post: 3908505, member: 1106"] Nah. That's the monster's department, that's the adventure's department. The PCs have all these outlandish powers and magic items as gimmicks already, why do we need to pile on exotic races in the core as yet another one? In a supplement, go sick, but don't make it the default. Where is this fundamental disconnect in understanding what makes D&D tick for some styles of play which has the PCs as the monsters? WOTC has decided that this is more fun for us, so under their new regime if you want classic heroes to act as a contrast to a fantasy world full of weirdness you're stuck. Instead, rocking up to the plate is something called a "dragonborn warlord", which doesn't make sense on multiple levels. Look, I understand that the art department wants to paint horns on the PCs, and it looked really good when Paizo did it, so let's borrow the idea. What's needed though is a paradigm shift and bring monsters into the picture so it's not just the PCs posing for the camera. 3E did that, would it really have sold more books than the alternative, emphasising the world and the adventure? D&D isn't just about the PCs posing for the damn camera. There's more to it than that. Look at that recent Caves of Chaos painting, that's the vibe D&D should be aiming for if it wants to differentiate itself from the glut of MMORPGs and CRPGs, not more kewl powerz gimmickry. And it's the only thing D&D truly is good at - acting as a DIY Fantasy World Construction Kit, and WOTC's new direction is compromising that, taking that away. [/QUOTE]
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