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Dragonborn & Tieflings: What is their place in your world?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4218385" data-attributes="member: 6533"><p>In my world:</p><p></p><p>Nerath, which was itself built on the inheritance of an earlier empire, fell in an enigmatic cataclysm. The event was magical widespread and deadly. Three groups survived:</p><p></p><p>1.) Human members of the Legions who were far from the empire at the time of the event. They are now nomads and the smallest of the civilized races. They preserve their military legacy by forming free companies who wander the world seeking out opportunities for heroism and mercenary profit.</p><p></p><p>2.) Farmers in the central river valleys of the empire who merged with refugees from the faewyld to preserve themselves against the magic of the catastrophe. They are now well organized pacifists who deal with all races and host all heroes. They would be your generic the heroes start here culture.</p><p></p><p>3.) Members of the aristocracy and their vassals who desperately made an agreement with the infernal courts in order to become non-human enough to survive the curse. These Tieflings now have the largest population in the world but are extremely disorganized. They form the peasants, small urban, and minor noble populations of most of the outside world. Often they live in the ruins of Nerath. There is a vast generation gap between those with memories of the crisis and those born after.</p><p></p><p>Dragonborn are one of the two oldest cultures in the world. They have lived alongside the rise and fall of every empire, but unless they held the first empire they have never had one themselves. The Halflings - the other elder culture - claim they have disowned the concept entirely. Their civilization falls into two parts:</p><p></p><p>1.) Elder Dragonborn live within the hills of their Sacred Precinct. They have the society of Tigers. Each elder lives on his or her own in an individual territory equipped with enough resources to insure personal survival and that of two children at a time. The land has been cultivated to make it as fertile as possible for themselves as apex predators, though the only permanent structures are 'baths' that surround watering holes and function as centers for education and political action. There word of those dragonborn most advanced in their meditations and transformations is respected above all others, but they otherwise operate by consensus where they operate socially at all.</p><p></p><p>2.) Wandering Dragonborn are young and juvenile Dragonborn who have been driven by their elders into the mighty fortresses that surround the precinct. Here they are trained by a celibate caste of mentor elders and formed into companies that are then sent to wander the world in service to Takhisis and Bahamut but also simply to educate them. The Dragonborn specialize in the security of caravans and in keeping as much of the old pilgrim roads as open as possible. When they are old enough Dragonborn are graduated out of the companies into the Elders, the Mentors, or the unassigned Heroes.</p><p></p><p>The human legions who survived the catastrophe had been sent to make war upon the Dragonborn. Overtime the nobility of the Dragonborn made this an extremely unpopular move among the legions, when they lost contact with Bael Turath they decided to emulate the Dragonborn in the nomadic society they were clearly going to have to create. Though their short lives created necessary limitations such that humans can move between their home nomadic society and their foreign military society more or less at will.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4218385, member: 6533"] In my world: Nerath, which was itself built on the inheritance of an earlier empire, fell in an enigmatic cataclysm. The event was magical widespread and deadly. Three groups survived: 1.) Human members of the Legions who were far from the empire at the time of the event. They are now nomads and the smallest of the civilized races. They preserve their military legacy by forming free companies who wander the world seeking out opportunities for heroism and mercenary profit. 2.) Farmers in the central river valleys of the empire who merged with refugees from the faewyld to preserve themselves against the magic of the catastrophe. They are now well organized pacifists who deal with all races and host all heroes. They would be your generic the heroes start here culture. 3.) Members of the aristocracy and their vassals who desperately made an agreement with the infernal courts in order to become non-human enough to survive the curse. These Tieflings now have the largest population in the world but are extremely disorganized. They form the peasants, small urban, and minor noble populations of most of the outside world. Often they live in the ruins of Nerath. There is a vast generation gap between those with memories of the crisis and those born after. Dragonborn are one of the two oldest cultures in the world. They have lived alongside the rise and fall of every empire, but unless they held the first empire they have never had one themselves. The Halflings - the other elder culture - claim they have disowned the concept entirely. Their civilization falls into two parts: 1.) Elder Dragonborn live within the hills of their Sacred Precinct. They have the society of Tigers. Each elder lives on his or her own in an individual territory equipped with enough resources to insure personal survival and that of two children at a time. The land has been cultivated to make it as fertile as possible for themselves as apex predators, though the only permanent structures are 'baths' that surround watering holes and function as centers for education and political action. There word of those dragonborn most advanced in their meditations and transformations is respected above all others, but they otherwise operate by consensus where they operate socially at all. 2.) Wandering Dragonborn are young and juvenile Dragonborn who have been driven by their elders into the mighty fortresses that surround the precinct. Here they are trained by a celibate caste of mentor elders and formed into companies that are then sent to wander the world in service to Takhisis and Bahamut but also simply to educate them. The Dragonborn specialize in the security of caravans and in keeping as much of the old pilgrim roads as open as possible. When they are old enough Dragonborn are graduated out of the companies into the Elders, the Mentors, or the unassigned Heroes. The human legions who survived the catastrophe had been sent to make war upon the Dragonborn. Overtime the nobility of the Dragonborn made this an extremely unpopular move among the legions, when they lost contact with Bael Turath they decided to emulate the Dragonborn in the nomadic society they were clearly going to have to create. Though their short lives created necessary limitations such that humans can move between their home nomadic society and their foreign military society more or less at will. [/QUOTE]
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