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General Tabletop Discussion
*Pathfinder & Starfinder
Dragonborn & Tieflings: What is their place in your world?
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<blockquote data-quote="Hawke" data-source="post: 4218955" data-attributes="member: 61721"><p>I'm starting the players in an unaligned sorta PoL region of the world. Each little town or village has a Tiefling benefactor that protects the town from the hordes of evil around and keeps things in check whenever any higher level or strange travelers come in. The Tieflings can be benevolent or evil we've-got-no-choice alliances that will vary from town to town. Most often the Tiefling has little contact with the town, may not even live directly in the town, and may only deal with the council or one wizard lineage, or something. The story will begin with the tieflings being slowly killed or going missing. When it happens in the player's village they'll head out into the unknown looking for some answer or some help before the village is overrun by whatever lurks in the nearby forests. Along the way they discover the whole problem is happening elsewhere and will eventually work toward unifying the non-aligned region by paragon and then reaching into the typically well fleshed out nation-state world beyond their forests only to find the real reason... </p><p></p><p>Dragonborn... I have no idea. I feel like mercenaries and random bands isn't going to cut it for me unless I can find a good deep history and shocking destiny for the players to realize during the course of the adventure. I'll have them of course. I'm mostly curious how Dragonborn will interact with Dragons in everyone else's campaign. </p><p></p><p>I'll let players play them initially only if they've got a really great reason for it and they can maturely handle their character. I'll let the "I just wanna try it out" for any published adventures I run or one-shot initial "let's play with 4E" games.</p></blockquote><p></p>
[QUOTE="Hawke, post: 4218955, member: 61721"] I'm starting the players in an unaligned sorta PoL region of the world. Each little town or village has a Tiefling benefactor that protects the town from the hordes of evil around and keeps things in check whenever any higher level or strange travelers come in. The Tieflings can be benevolent or evil we've-got-no-choice alliances that will vary from town to town. Most often the Tiefling has little contact with the town, may not even live directly in the town, and may only deal with the council or one wizard lineage, or something. The story will begin with the tieflings being slowly killed or going missing. When it happens in the player's village they'll head out into the unknown looking for some answer or some help before the village is overrun by whatever lurks in the nearby forests. Along the way they discover the whole problem is happening elsewhere and will eventually work toward unifying the non-aligned region by paragon and then reaching into the typically well fleshed out nation-state world beyond their forests only to find the real reason... Dragonborn... I have no idea. I feel like mercenaries and random bands isn't going to cut it for me unless I can find a good deep history and shocking destiny for the players to realize during the course of the adventure. I'll have them of course. I'm mostly curious how Dragonborn will interact with Dragons in everyone else's campaign. I'll let players play them initially only if they've got a really great reason for it and they can maturely handle their character. I'll let the "I just wanna try it out" for any published adventures I run or one-shot initial "let's play with 4E" games. [/QUOTE]
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Community
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Dragonborn & Tieflings: What is their place in your world?
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