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<blockquote data-quote="airwalkrr" data-source="post: 5210982" data-attributes="member: 12460"><p>When <em>Races of the Dragon</em> came out for D&D 3.5, I knew I had to have it. Any book with more information about dragons and their ilk, especially how it relates to Player Characters, was a must-have for my collection. However, I was both intrigued and disappointed by the concept behind the dragonborn. Being reborn as a draconic character was a fascinating way to let players "play a dragon" without resorting to cumbersome level adjustments and racial hit dice or completely retooling the types of encounters generally expected for more typical kinds of characters. But I was a bit disappointed with the presentation. For all dragonborn to be servants of Bahamut seemed quite limiting to me. So I often bandied about the idea of dragonborn in service to other dragons. Hence, the concept of Dragonia was born.</p><p></p><p>Dragonia is a campaign setting ruled by the Elder Dragons, god-like dragons who are the progenitors of all true dragons, and administrated by their servants, the dragonborn. Dragonia is much like any other campaign setting. It is largely populated by humans, elves, dwarves, and others. It has wizards, fighters, rogues, and clerics, as well as adventurers of these classes who regularly brave dungeons to bring back hoards of treasure and slay monsters. But where Dragonia is different is the high-profile role of dragons and the dragonborn. The following articles describe Dragonia in more detail, for those Dungeon Masters who might be interested in running campaigns set within Dragonia. Feel free to make Dragonia your own by adding or modifying details as you see fit. But all campaigns set within Dragonia should apportion a very mythic and powerful place for dragons.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5210982, member: 12460"] When [i]Races of the Dragon[/i] came out for D&D 3.5, I knew I had to have it. Any book with more information about dragons and their ilk, especially how it relates to Player Characters, was a must-have for my collection. However, I was both intrigued and disappointed by the concept behind the dragonborn. Being reborn as a draconic character was a fascinating way to let players "play a dragon" without resorting to cumbersome level adjustments and racial hit dice or completely retooling the types of encounters generally expected for more typical kinds of characters. But I was a bit disappointed with the presentation. For all dragonborn to be servants of Bahamut seemed quite limiting to me. So I often bandied about the idea of dragonborn in service to other dragons. Hence, the concept of Dragonia was born. Dragonia is a campaign setting ruled by the Elder Dragons, god-like dragons who are the progenitors of all true dragons, and administrated by their servants, the dragonborn. Dragonia is much like any other campaign setting. It is largely populated by humans, elves, dwarves, and others. It has wizards, fighters, rogues, and clerics, as well as adventurers of these classes who regularly brave dungeons to bring back hoards of treasure and slay monsters. But where Dragonia is different is the high-profile role of dragons and the dragonborn. The following articles describe Dragonia in more detail, for those Dungeon Masters who might be interested in running campaigns set within Dragonia. Feel free to make Dragonia your own by adding or modifying details as you see fit. But all campaigns set within Dragonia should apportion a very mythic and powerful place for dragons. [/QUOTE]
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