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Dragonkin and Thri-kreen LA
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<blockquote data-quote="yoippari" data-source="post: 1792459" data-attributes="member: 24371"><p>Recently my DM told me I could make a character using the XPH. So I did. It was a Psionic 1 Thri-kreen. It took me about a week since I had only skimmed the XPH befor this and I prefer to read up on something befor I do it. The party was almost to level 4 all around so my character would start the game at lvl 1 with no negative levels.</p><p></p><p>Turns out the DM hadn't really read the XPH either so when he saw my character he said that he was way too powerful even for a +2LA. So he restricted me to only +0LA races. It would have been nice to know this befor I spent a week building a character but thats not what I am posting about.</p><p></p><p>Do you think that a Thri-kreen is only a +2LA race or is that an understatment? </p><p></p><p>This is my first time posting racial traits so I'm hoping I am formatting this right.</p><p></p><p>+2 str, +4 dex, -2 int, +2wis, -4cha</p><p>Monstrous humanoid type (immune to humanoid only spells)</p><p>Size: Medium; speed 40; darkvision 60</p><p>Immune to magic sleep effects</p><p>+3 natural armor</p><p>Multiple limbs (4) each with 1d4 claws; can take Multi-weapon fighting (two-weapon fighting) and multi-attack (same but for natural weapons) feats</p><p>Poison bite 1/day 1d6 dex and paralysis</p><p>weapon familiarity (2 racial exotic weapons)</p><p>naturally psionic (1 power point at first level)</p><p>Psi like abilities 3/day --chameleon, know direction</p><p>1/day --psionic displacement, metaphysical claw</p><p>2d8 racial hit dice; BAB +2; saving throws Fort +0, Ref/Wis +3</p><p>5x(2+int mod) skills</p><p>+4 hide in arid regions</p><p>deflect arrows; + one bonus feat</p><p></p><p>Languages: Common, Thri-kreen + bonuses.</p><p>Favored class: Ranger</p><p>LA+2</p><p></p><p>Another race that I came across is Dragonkin. I know that my dm wont allow this race as is just because it is too powerful.</p><p></p><p>The stats for dragon kin</p><p></p><p>+8 str, +2 dex, +2 con, +4 wis, +2 cha</p><p>Size: large; speed 20; fly 40 (good)</p><p>Natural attacks: 1d6 claws, while airborn a full attack adds rear claws to the attack with full attack bonus. Detect magic(Su) at will as a sorcerer whos level is equal to the dragonkin's HD.</p><p>Racial HD 7d8, BAB +7, Saves Fort+2, Ref/Will +5</p><p>10x(2+int mod) skills.</p><p>3 bonus feats</p><p>+7 natural armor</p><p>Languages: draconic + bonuses (bonuses include common)</p><p>Favored class: Barbarian</p><p>LA+2</p><p></p><p>These both seem pretty close as far as relative LA goes but it looks like they should be a bit higher.</p><p>Opinions? Comments? Flames?</p><p></p><p>-edit: forgot the reason I posted this in this forum. How would you go about nerfing these races to be +0, or at least +1?</p></blockquote><p></p>
[QUOTE="yoippari, post: 1792459, member: 24371"] Recently my DM told me I could make a character using the XPH. So I did. It was a Psionic 1 Thri-kreen. It took me about a week since I had only skimmed the XPH befor this and I prefer to read up on something befor I do it. The party was almost to level 4 all around so my character would start the game at lvl 1 with no negative levels. Turns out the DM hadn't really read the XPH either so when he saw my character he said that he was way too powerful even for a +2LA. So he restricted me to only +0LA races. It would have been nice to know this befor I spent a week building a character but thats not what I am posting about. Do you think that a Thri-kreen is only a +2LA race or is that an understatment? This is my first time posting racial traits so I'm hoping I am formatting this right. +2 str, +4 dex, -2 int, +2wis, -4cha Monstrous humanoid type (immune to humanoid only spells) Size: Medium; speed 40; darkvision 60 Immune to magic sleep effects +3 natural armor Multiple limbs (4) each with 1d4 claws; can take Multi-weapon fighting (two-weapon fighting) and multi-attack (same but for natural weapons) feats Poison bite 1/day 1d6 dex and paralysis weapon familiarity (2 racial exotic weapons) naturally psionic (1 power point at first level) Psi like abilities 3/day --chameleon, know direction 1/day --psionic displacement, metaphysical claw 2d8 racial hit dice; BAB +2; saving throws Fort +0, Ref/Wis +3 5x(2+int mod) skills +4 hide in arid regions deflect arrows; + one bonus feat Languages: Common, Thri-kreen + bonuses. Favored class: Ranger LA+2 Another race that I came across is Dragonkin. I know that my dm wont allow this race as is just because it is too powerful. The stats for dragon kin +8 str, +2 dex, +2 con, +4 wis, +2 cha Size: large; speed 20; fly 40 (good) Natural attacks: 1d6 claws, while airborn a full attack adds rear claws to the attack with full attack bonus. Detect magic(Su) at will as a sorcerer whos level is equal to the dragonkin's HD. Racial HD 7d8, BAB +7, Saves Fort+2, Ref/Will +5 10x(2+int mod) skills. 3 bonus feats +7 natural armor Languages: draconic + bonuses (bonuses include common) Favored class: Barbarian LA+2 These both seem pretty close as far as relative LA goes but it looks like they should be a bit higher. Opinions? Comments? Flames? -edit: forgot the reason I posted this in this forum. How would you go about nerfing these races to be +0, or at least +1? [/QUOTE]
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