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Dragonlance 4e in 2010?
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<blockquote data-quote="Draksila" data-source="post: 4470528" data-attributes="member: 31376"><p>Personally, while not a big fan of the Chaos War, I loved the War of Souls. It shook up the landscape, introduced new religious conflicts and new moral conflicts, and <em>finally</em> passed the torch from the Heroes of the Lance to the new generation. I thought it was long overdue and tastefully done, whereas the Chaos War seemed rushed and half-planned. Granted, I didn't read any books set after the war... outside of the Huma/Kaz books, I haven't read any of the alternate DL authors since <em>Weasel's Luck</em> first came out. If they wanted to start the new campaign setting right after the War of Souls, though, I'd be happy. Besides, I absolutely adore the Klingon-esque minotaurs; the Krynnish version has always been one of my favorite D&D races.</p><p> </p><p>And for the record, kender aren't a bad racial concept. The reason there are a lot of DMs who won't allow them in play is that there are a lot of players out there who just play them as an excuse to be obnoxious. I've had plane-hopping games with kender in them both pre- and post-Planescape, including one large group I DMed for that had two of them. Yes, they added comic relief... but roleplayed maturely they are also a way to look at your fantasy setting through the eyes of youth and wonder. Kender should be optimistic, quick-witted, and constantly amazed at the niftiness of the world around them; this does not necessarily translate to 'glory-hog klepto who TPKs the party,' no matter how many juvenile con-goers have played them that way. The way I've dealt with those who play them disruptively is the same way I deal with anyone else playing an obnoxious character; they don't live long, and have to bring in a wholly new concept.</p><p> </p><p>Of course, I am also the person who allowed one of my best players to reskin the Gungan race as a swamp-dwelling warrior species at war with the local lizardfolk in one of my games. Just because a race <em>can</em> be annoying in play doesn't mean that someone can't breathe enough life into it to make it beauty in motion.</p><p> </p><p>As for tinker gnomes, well... tinker gnomes have become a universal concept in modern fantasy. Look at <em>Spelljammer</em> and <em>Planescape.</em> Heck, look at <em>World of Warcraft</em>! Tinker gnomes are no longer a strange concept that can only be played for comic relief.</p><p> </p><p>... I grant you that gully dwarves, however, are comic relief. They've never shown up in my stories as anything else, and so are expendable as a concept at my table. Still, I don't ban them... who knows, maybe some day a good player will get ahold of the idea and impress me with it.</p></blockquote><p></p>
[QUOTE="Draksila, post: 4470528, member: 31376"] Personally, while not a big fan of the Chaos War, I loved the War of Souls. It shook up the landscape, introduced new religious conflicts and new moral conflicts, and [I]finally[/I] passed the torch from the Heroes of the Lance to the new generation. I thought it was long overdue and tastefully done, whereas the Chaos War seemed rushed and half-planned. Granted, I didn't read any books set after the war... outside of the Huma/Kaz books, I haven't read any of the alternate DL authors since [I]Weasel's Luck[/I] first came out. If they wanted to start the new campaign setting right after the War of Souls, though, I'd be happy. Besides, I absolutely adore the Klingon-esque minotaurs; the Krynnish version has always been one of my favorite D&D races. And for the record, kender aren't a bad racial concept. The reason there are a lot of DMs who won't allow them in play is that there are a lot of players out there who just play them as an excuse to be obnoxious. I've had plane-hopping games with kender in them both pre- and post-Planescape, including one large group I DMed for that had two of them. Yes, they added comic relief... but roleplayed maturely they are also a way to look at your fantasy setting through the eyes of youth and wonder. Kender should be optimistic, quick-witted, and constantly amazed at the niftiness of the world around them; this does not necessarily translate to 'glory-hog klepto who TPKs the party,' no matter how many juvenile con-goers have played them that way. The way I've dealt with those who play them disruptively is the same way I deal with anyone else playing an obnoxious character; they don't live long, and have to bring in a wholly new concept. Of course, I am also the person who allowed one of my best players to reskin the Gungan race as a swamp-dwelling warrior species at war with the local lizardfolk in one of my games. Just because a race [I]can[/I] be annoying in play doesn't mean that someone can't breathe enough life into it to make it beauty in motion. As for tinker gnomes, well... tinker gnomes have become a universal concept in modern fantasy. Look at [I]Spelljammer[/I] and [I]Planescape.[/I] Heck, look at [I]World of Warcraft[/I]! Tinker gnomes are no longer a strange concept that can only be played for comic relief. ... I grant you that gully dwarves, however, are comic relief. They've never shown up in my stories as anything else, and so are expendable as a concept at my table. Still, I don't ban them... who knows, maybe some day a good player will get ahold of the idea and impress me with it. [/QUOTE]
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