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<blockquote data-quote="GreenTengu" data-source="post: 6855454" data-attributes="member: 6777454"><p>Oh, I get Dragonlance just fine.</p><p></p><p>It is the only D&D setting where all evil things are rallied under a single cackling bad guy that the heroes rise up and defeat. Because we need all evil things to be clearly labeled so the heroes know who to kill without consequence... there can't be any nuisance or development or anything of the sort. Just this whole "Pendulum" that swings to good or evil.</p><p></p><p>It is the only setting that has a race whose ENTIRE concept is built around kleptomania and everyone in the setting tolerates it because "hee-hee! it's so funny to have your stuff stolen!!" And people still want to play the race because they want to steal from party members without consequence and act "crazy" i.e. annoying.</p><p></p><p>It is the only setting that has a subrace literally, in theme, named "Tinkers" who are likely to create a contraption that destroys planets out of scrap metal and bubblegum as a Ruth-Goldberg machine to open a door. Because... you know... humor.</p><p></p><p>It is the only setting that has a race that exists only to make inbred backwoods redneck jokes. Just walking semi-talking Jeff Foxworthy jokes that make the Beverly Hillbillies look reasonable and clever by comparison. Because... you know... its funny... somehow... to someone.</p><p></p><p>It is the only setting, as far as I am aware, that follows a character supposedly from level 3 or something as he turns evil and then turns good again and then becomes a god because well... the D&D rules at the time were silly enough that any character could just... do that. Pretty straight-forward and easily, really.</p><p></p><p>And if you still aren't convinced, go look up the story of Lord Toade (and, yes, that sort of childish naming being canon was standard for the setting) and tell me that it isn't the bumbling minion from a He-Man level maturity cartoon whose death led to even goofier antics.</p><p></p><p>I mean, really... lay out anything about Dragonlance and its pretty impossible to deny that it was basically the watered down by-the-numbers generic D&D setting where everything was made considerably more goofy just at various attempts at bad humor.</p><p></p><p></p><p>If the game needs a bad juvenile humor setting, then I suppose it works.. but, really, why use the one where all events in its timeline are pretty much set in stone in novelizations and ends in such a way that there really wouldn't be anything meaningful for any future adventurers to do in the setting. Not unless you time jumped about a thousand years and could resurrect dead gods, but... really... how would the world even last that much longer without the Tinker Gnomes setting off a nuclear device that would naturally get stolen by an idiot Kender who was told precisely how dangerous it is, but because she is 'fearless' that just seems to make it all that much more exciting of a toy... and finally set off by a Gully Dwarf who thinks it is a music box?</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6855454, member: 6777454"] Oh, I get Dragonlance just fine. It is the only D&D setting where all evil things are rallied under a single cackling bad guy that the heroes rise up and defeat. Because we need all evil things to be clearly labeled so the heroes know who to kill without consequence... there can't be any nuisance or development or anything of the sort. Just this whole "Pendulum" that swings to good or evil. It is the only setting that has a race whose ENTIRE concept is built around kleptomania and everyone in the setting tolerates it because "hee-hee! it's so funny to have your stuff stolen!!" And people still want to play the race because they want to steal from party members without consequence and act "crazy" i.e. annoying. It is the only setting that has a subrace literally, in theme, named "Tinkers" who are likely to create a contraption that destroys planets out of scrap metal and bubblegum as a Ruth-Goldberg machine to open a door. Because... you know... humor. It is the only setting that has a race that exists only to make inbred backwoods redneck jokes. Just walking semi-talking Jeff Foxworthy jokes that make the Beverly Hillbillies look reasonable and clever by comparison. Because... you know... its funny... somehow... to someone. It is the only setting, as far as I am aware, that follows a character supposedly from level 3 or something as he turns evil and then turns good again and then becomes a god because well... the D&D rules at the time were silly enough that any character could just... do that. Pretty straight-forward and easily, really. And if you still aren't convinced, go look up the story of Lord Toade (and, yes, that sort of childish naming being canon was standard for the setting) and tell me that it isn't the bumbling minion from a He-Man level maturity cartoon whose death led to even goofier antics. I mean, really... lay out anything about Dragonlance and its pretty impossible to deny that it was basically the watered down by-the-numbers generic D&D setting where everything was made considerably more goofy just at various attempts at bad humor. If the game needs a bad juvenile humor setting, then I suppose it works.. but, really, why use the one where all events in its timeline are pretty much set in stone in novelizations and ends in such a way that there really wouldn't be anything meaningful for any future adventurers to do in the setting. Not unless you time jumped about a thousand years and could resurrect dead gods, but... really... how would the world even last that much longer without the Tinker Gnomes setting off a nuclear device that would naturally get stolen by an idiot Kender who was told precisely how dangerous it is, but because she is 'fearless' that just seems to make it all that much more exciting of a toy... and finally set off by a Gully Dwarf who thinks it is a music box? [/QUOTE]
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