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<blockquote data-quote="ProphetSword" data-source="post: 6857755" data-attributes="member: 79912"><p>Essentially, it was this:</p><p></p><p>They got +1 DEX, +1 CHA, were small in size, had a movement of 25 feet and immunity to fear. They could taunt (CHA(Performance) versus target's WIS(Insight)), and if the target of the taunt failed the contest, they had to use their next action to either attack the kender or to charge directly at the kender, ignoring everything else.</p><p></p><p>They had Kender Pockets. Whenever they needed any non-magical piece of equipment, they could check to see if they picked up that item along the way. There was a 25 percent chance (or a roll of 4 on a 1d4) that they did in fact have the item they needed (usually things like a rope, some ribbon, a piece of chalk, etc) in their pockets, and it was assumed they just gathered it somewhere along the way. The description doesn't list anything about them being thieves...just that they manage to pick up things as they travel...thereby removing the past shenanigans of players using it as an excuse to be stupid and steal from the party...the thing they needed was either there or it wasn't, and there was no conscious effort on the part of the kender, as they didn't even know what they had until they went looking. If they fail the roll on the 1d4, they couldn't look again for that item or similar item until they'd had a long rest. Searching took 1 full minute, so it was definitely something to be done outside of combat.</p><p></p><p>Hope that giving information from the long-dead playtest isn't a no-no. If I could have, I would have just copy-pasted the info, but I think that would probably break some rules.</p></blockquote><p></p>
[QUOTE="ProphetSword, post: 6857755, member: 79912"] Essentially, it was this: They got +1 DEX, +1 CHA, were small in size, had a movement of 25 feet and immunity to fear. They could taunt (CHA(Performance) versus target's WIS(Insight)), and if the target of the taunt failed the contest, they had to use their next action to either attack the kender or to charge directly at the kender, ignoring everything else. They had Kender Pockets. Whenever they needed any non-magical piece of equipment, they could check to see if they picked up that item along the way. There was a 25 percent chance (or a roll of 4 on a 1d4) that they did in fact have the item they needed (usually things like a rope, some ribbon, a piece of chalk, etc) in their pockets, and it was assumed they just gathered it somewhere along the way. The description doesn't list anything about them being thieves...just that they manage to pick up things as they travel...thereby removing the past shenanigans of players using it as an excuse to be stupid and steal from the party...the thing they needed was either there or it wasn't, and there was no conscious effort on the part of the kender, as they didn't even know what they had until they went looking. If they fail the roll on the 1d4, they couldn't look again for that item or similar item until they'd had a long rest. Searching took 1 full minute, so it was definitely something to be done outside of combat. Hope that giving information from the long-dead playtest isn't a no-no. If I could have, I would have just copy-pasted the info, but I think that would probably break some rules. [/QUOTE]
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