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Dragonlance: Best Sources?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8038563" data-attributes="member: 6845520"><p>All of the typical sites and sources I typically suggest have been mentioned already, though I will always be the first to be a strong proponent of the Age of Mortals book + campaign setting 3.5 book combo (alongside the wikis listed for reference). Also seek put digital copies of the Tasselhoff map packs for use for the major cities if nothing else.</p><p></p><p>The inevitable arguement that always drops up when referencing Dragonlance is when/where to set your campaign. While I understand the criticism of the Age of Mortals, but I am a staunch defender of doing an Age of Mortals game set right after the War of Souls being the optimal place to use for games with the second best place being right AFTER War of the Lance. Use the books set during those times for reference and NPC ideas but chuck them out the first moment your players go off script.</p><p></p><p>The reason I suggest post war of souls is because it's prime real estate for new characters starting out at lower levels, continent basically just had their equivalent to WWII and the two primary gods of good/evil are now mortal/dead, the elves are now a wandering diaspora in search of a homeland, and every nation is damaged and seeking to recover and rebuild. It shakes up not only the heavens but the mortals as well. </p><p></p><p>Not to mention, it also completely avoids the concerns of things like "well sorcerers, bards, etc. shouldn't exist during the war of the lance!" problem that always pops up when discussing the setting. As a reminder the meta-narritive reason they chose to "blow up the world" and start the Age of Mortals stuff in the first place was to make the setting fit the more modern 3e class set and while 5e has a lot of callbacks to older editions, less magic users that "break war of the lance cannon" there are not.</p><p></p><p>Some of the actual book cannon I've used for story fodder is the Amber and Ashes trilogy (using Chemosh and Mishakal trying hard to influence the party is quite nice and the Beloved of Chemosh make for creepy as hell villains, albeit I had to homebrew them as monsters for 5e), the Rise of Solamnia trilogy for a mass combat / political intrigue sort of thing, and a few of the other novels. Again, I wont claim they are great written quality but that's not the point. Take elements and craft the story you want, not keeping the cannon as all important. </p><p></p><p>Honestly? The Ebberon sourcebook for 5e is actually great for describing a sort of post major war-fluff stuff that fits that time period quite well.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8038563, member: 6845520"] All of the typical sites and sources I typically suggest have been mentioned already, though I will always be the first to be a strong proponent of the Age of Mortals book + campaign setting 3.5 book combo (alongside the wikis listed for reference). Also seek put digital copies of the Tasselhoff map packs for use for the major cities if nothing else. The inevitable arguement that always drops up when referencing Dragonlance is when/where to set your campaign. While I understand the criticism of the Age of Mortals, but I am a staunch defender of doing an Age of Mortals game set right after the War of Souls being the optimal place to use for games with the second best place being right AFTER War of the Lance. Use the books set during those times for reference and NPC ideas but chuck them out the first moment your players go off script. The reason I suggest post war of souls is because it's prime real estate for new characters starting out at lower levels, continent basically just had their equivalent to WWII and the two primary gods of good/evil are now mortal/dead, the elves are now a wandering diaspora in search of a homeland, and every nation is damaged and seeking to recover and rebuild. It shakes up not only the heavens but the mortals as well. Not to mention, it also completely avoids the concerns of things like "well sorcerers, bards, etc. shouldn't exist during the war of the lance!" problem that always pops up when discussing the setting. As a reminder the meta-narritive reason they chose to "blow up the world" and start the Age of Mortals stuff in the first place was to make the setting fit the more modern 3e class set and while 5e has a lot of callbacks to older editions, less magic users that "break war of the lance cannon" there are not. Some of the actual book cannon I've used for story fodder is the Amber and Ashes trilogy (using Chemosh and Mishakal trying hard to influence the party is quite nice and the Beloved of Chemosh make for creepy as hell villains, albeit I had to homebrew them as monsters for 5e), the Rise of Solamnia trilogy for a mass combat / political intrigue sort of thing, and a few of the other novels. Again, I wont claim they are great written quality but that's not the point. Take elements and craft the story you want, not keeping the cannon as all important. Honestly? The Ebberon sourcebook for 5e is actually great for describing a sort of post major war-fluff stuff that fits that time period quite well. [/QUOTE]
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