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<blockquote data-quote="mamba" data-source="post: 8739279" data-attributes="member: 7034611"><p>Well, for one because the new adventure is <strong>not</strong> set after it. I don’t think that is possible given what we know about it, see my earlier posts.</p><p></p><p>For another because if every DL story is either without healing or basically after the war (there are only a few months where you could have the first few clerics until the war is over), that is a bit too limiting a setting in terms of potential adventures imo, there is a reason why DL never saw much outside the War of the Lance story.</p><p></p><p>So either WotC fixes this to open the DL world up, or they don’t care because they won’t publish much more in it anyway, so that is a homebrew issue - if they have a solution for their adventure that is specific to it rather than global.</p><p></p><p>I am not sure how they will address it, I don’t think it will be a full on ‘the gods never left’ approach, but I find not having any healing during the campaign even less likely.</p><p></p><p>So either it is a ‘you early on discover an ancient artifact that enables your party to heal’, a ‘the gods left but some low level healing is still around, and we make sure that clerics are a thing about halfway through the campaign at the latest’, a flat out violation of the established timeline to have clerics earlier, or something else I have not thought of.</p></blockquote><p></p>
[QUOTE="mamba, post: 8739279, member: 7034611"] Well, for one because the new adventure is [B]not[/B] set after it. I don’t think that is possible given what we know about it, see my earlier posts. For another because if every DL story is either without healing or basically after the war (there are only a few months where you could have the first few clerics until the war is over), that is a bit too limiting a setting in terms of potential adventures imo, there is a reason why DL never saw much outside the War of the Lance story. So either WotC fixes this to open the DL world up, or they don’t care because they won’t publish much more in it anyway, so that is a homebrew issue - if they have a solution for their adventure that is specific to it rather than global. I am not sure how they will address it, I don’t think it will be a full on ‘the gods never left’ approach, but I find not having any healing during the campaign even less likely. So either it is a ‘you early on discover an ancient artifact that enables your party to heal’, a ‘the gods left but some low level healing is still around, and we make sure that clerics are a thing about halfway through the campaign at the latest’, a flat out violation of the established timeline to have clerics earlier, or something else I have not thought of. [/QUOTE]
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