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Dragonlance Brings New Options to D&D
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8740908" data-attributes="member: 7023887"><p>If there was "problem stuff" (there was, and denying that is a bad look), then it deserves to be removed. The setting would be better without it. A major reason I don't like the setting is because of that stuff.</p><p></p><p>There is no evidence that this has happened. </p><p></p><p>What, they have to take a test and connect to a certain moon? Or what are you talking about, because they talked about the Wizards of High Sorcery in the Dragonlance UA, and it really didn't look like much had changed except for Sorcerers being added (which really isn't a big deal). </p><p></p><p>. . . But, that's exactly what they are. Unless I'm misremembering, their whole deal was that they were an order of what are basically just paladins that swore oaths to protect the people of Ansalon. That seems pretty generic.</p><p></p><p>Hmm, what parts of Dragonlance did I like? I'm trying to remember. The seafaring Minotaurs were a unique take on that race, I guess. Draconians were interesting, especially their death effects, even if their origin story was the worst case of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsDumb" target="_blank">Good is Dumb</a> that I've read in a book. You still have wars between good and evil dragons, which is pretty cool. Magic weapons specifically designed to kill dragons are cool if a bit cliché. There are mages connecting to one of the different moons. There's still Lord Soth, a pretty cool villain (was he the first Death Knight to appear in a D&D product? Because, if so, I think they're cool). </p><p></p><p>. . . Isn't that the main draw to the novels? A D&D adventure in a world where dragon knights ride on dragons and fight against Evil Dragon Goddess in a dragon war with dragon lances. The setting <em>and the war</em> is literally named after the main weapons they use in the war.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8740908, member: 7023887"] If there was "problem stuff" (there was, and denying that is a bad look), then it deserves to be removed. The setting would be better without it. A major reason I don't like the setting is because of that stuff. There is no evidence that this has happened. What, they have to take a test and connect to a certain moon? Or what are you talking about, because they talked about the Wizards of High Sorcery in the Dragonlance UA, and it really didn't look like much had changed except for Sorcerers being added (which really isn't a big deal). . . . But, that's exactly what they are. Unless I'm misremembering, their whole deal was that they were an order of what are basically just paladins that swore oaths to protect the people of Ansalon. That seems pretty generic. Hmm, what parts of Dragonlance did I like? I'm trying to remember. The seafaring Minotaurs were a unique take on that race, I guess. Draconians were interesting, especially their death effects, even if their origin story was the worst case of [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsDumb']Good is Dumb[/URL] that I've read in a book. You still have wars between good and evil dragons, which is pretty cool. Magic weapons specifically designed to kill dragons are cool if a bit cliché. There are mages connecting to one of the different moons. There's still Lord Soth, a pretty cool villain (was he the first Death Knight to appear in a D&D product? Because, if so, I think they're cool). . . . Isn't that the main draw to the novels? A D&D adventure in a world where dragon knights ride on dragons and fight against Evil Dragon Goddess in a dragon war with dragon lances. The setting [I]and the war[/I] is literally named after the main weapons they use in the war. [/QUOTE]
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