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Dragonlance Brings New Options to D&D
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<blockquote data-quote="FoolishFrost" data-source="post: 8745151" data-attributes="member: 24319"><p>Can we start a new thread about the semantics of politics in modern media, and maybe get back to dragonlance? I mean, it was fun and all, but nobody agrees and it's frankly starting to smell like the SOS.</p><p></p><p>I personally think there was something akin to the "Mercer Effect" with dragonlance in the original setting. The novels set expectations, and when the RPG didn't hold up to that... It lead to problems. The original modules even made it worse by expecting certain characters to be involved with certain events, with it actually written in to make sure the rails NEVER came dislodged. </p><p></p><p>When I ran dragonlance, I made sure the players were just about as far from the original characters as possible to prevent this: They continued into the dark forest, met the unicorn forest keeper, and reawakened a druid to start with. That fixed the healing magic issues without breaking the "first cleric" rule. The fact the druid was also a kender was just pure fun.</p><p></p><p>Generally, they had to deal with a half ogre villian that they just could not get a grip on ending. His entire attitude was "Why do you keep following me and wrecking everything EVERY DAMN TIME?" They we're never even looking for him. They just happened to be there. When they finally killed him on a battlefield, he came back as a deathknight and was even worse.</p><p></p><p>Ah, good times.</p></blockquote><p></p>
[QUOTE="FoolishFrost, post: 8745151, member: 24319"] Can we start a new thread about the semantics of politics in modern media, and maybe get back to dragonlance? I mean, it was fun and all, but nobody agrees and it's frankly starting to smell like the SOS. I personally think there was something akin to the "Mercer Effect" with dragonlance in the original setting. The novels set expectations, and when the RPG didn't hold up to that... It lead to problems. The original modules even made it worse by expecting certain characters to be involved with certain events, with it actually written in to make sure the rails NEVER came dislodged. When I ran dragonlance, I made sure the players were just about as far from the original characters as possible to prevent this: They continued into the dark forest, met the unicorn forest keeper, and reawakened a druid to start with. That fixed the healing magic issues without breaking the "first cleric" rule. The fact the druid was also a kender was just pure fun. Generally, they had to deal with a half ogre villian that they just could not get a grip on ending. His entire attitude was "Why do you keep following me and wrecking everything EVERY DAMN TIME?" They we're never even looking for him. They just happened to be there. When they finally killed him on a battlefield, he came back as a deathknight and was even worse. Ah, good times. [/QUOTE]
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