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<blockquote data-quote="mamba" data-source="post: 8748906" data-attributes="member: 7034611"><p>First time I am hearing this, but then there are plenty DL books I never read (probably about 90% of them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>Google leads me to Pathfinder for that, no idea if they came up with it or took it from 3e (yet)</p><p></p><p>EDIT:</p><p></p><p>Ok, looked into this a bit and apparently we have 3e to thank for this, that is the first time the Gully Dwarves are mentioned as a mix of Gnome and Dwarf, ironically 1e/2e had them in a better light (there they were a fertile mix of Human and Dwarf - which is not what makes them better, for that see the following bits from Tales of the Lance)</p><p></p><p>"Aghar are proud, long-suffering survivors. Beneath a cheerful and hapless appearance beats a tenacious heart. The Aghar has survived, even thrived, in conditions that would kill any other dwarf."</p><p></p><p>"Innumeracy: Gullytalk, the recently discovered language of gully dwarves, has no word for numbers greater than two. In gullytalk, “one” is singularity, “two” is plurality. The constant poverty of gully dwarves negates the need for any greater differentiation. They have no money to count, no possessions to value, and nothing to sell. They rarely need to describe large quantities"</p><p></p><p>"Aghar intelligence is routinely underestimated by the so-called “intelligent races.” This slight does not offend gully dwarves; being underestimated allows them great latitudes for behavior, and the chance to surprise their foes. Gully dwarves, especially the kings and adventurers, play the fool only to manipulate the true fools."</p><p></p><p>"Despite longstanding prejudices to the contrary, gully dwarves are not imbeciles. They speak in broken and halting sentences because Common is not their native tongue."</p><p></p><p>"The Cataclysm that doomed the world saved the gully dwarves [for what this refers to, see further down]. Destruction of Ansalon’s high civilizations created dozens of ruined cities where the gully dwarves could dwell. Soon once-mighty cities like Xak Tsaroth became havens for the Aghar. Undisturbed by their tormenters, the Aghar established their own culture, such as it was"</p><p></p><p>All is not well in 1e/2e either however (though it is remarkably better than 3e...)</p><p></p><p>"Gully dwarves are fertile crossbreeds of outcast dwarves and outcast humans. They appeared at the time of the Graystone. The hybrid unfortunately lacked the best traits of both parents. Noting these deficiencies, the humans and dwarves banned further intermarriages. The crossbreeds were driven out of their own clans, particularly by the dwarves, who regarded them as a blight."</p><p></p><p>Yeah, definitely in need of a revision, particularly the 3e stuff.</p></blockquote><p></p>
[QUOTE="mamba, post: 8748906, member: 7034611"] First time I am hearing this, but then there are plenty DL books I never read (probably about 90% of them ;) ) Google leads me to Pathfinder for that, no idea if they came up with it or took it from 3e (yet) EDIT: Ok, looked into this a bit and apparently we have 3e to thank for this, that is the first time the Gully Dwarves are mentioned as a mix of Gnome and Dwarf, ironically 1e/2e had them in a better light (there they were a fertile mix of Human and Dwarf - which is not what makes them better, for that see the following bits from Tales of the Lance) "Aghar are proud, long-suffering survivors. Beneath a cheerful and hapless appearance beats a tenacious heart. The Aghar has survived, even thrived, in conditions that would kill any other dwarf." "Innumeracy: Gullytalk, the recently discovered language of gully dwarves, has no word for numbers greater than two. In gullytalk, “one” is singularity, “two” is plurality. The constant poverty of gully dwarves negates the need for any greater differentiation. They have no money to count, no possessions to value, and nothing to sell. They rarely need to describe large quantities" "Aghar intelligence is routinely underestimated by the so-called “intelligent races.” This slight does not offend gully dwarves; being underestimated allows them great latitudes for behavior, and the chance to surprise their foes. Gully dwarves, especially the kings and adventurers, play the fool only to manipulate the true fools." "Despite longstanding prejudices to the contrary, gully dwarves are not imbeciles. They speak in broken and halting sentences because Common is not their native tongue." "The Cataclysm that doomed the world saved the gully dwarves [for what this refers to, see further down]. Destruction of Ansalon’s high civilizations created dozens of ruined cities where the gully dwarves could dwell. Soon once-mighty cities like Xak Tsaroth became havens for the Aghar. Undisturbed by their tormenters, the Aghar established their own culture, such as it was" All is not well in 1e/2e either however (though it is remarkably better than 3e...) "Gully dwarves are fertile crossbreeds of outcast dwarves and outcast humans. They appeared at the time of the Graystone. The hybrid unfortunately lacked the best traits of both parents. Noting these deficiencies, the humans and dwarves banned further intermarriages. The crossbreeds were driven out of their own clans, particularly by the dwarves, who regarded them as a blight." Yeah, definitely in need of a revision, particularly the 3e stuff. [/QUOTE]
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