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Dragonlance Campaign Setting: Missed Opportunity?
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<blockquote data-quote="Henry" data-source="post: 1369259" data-attributes="member: 158"><p>I think rounser had a valid complaint, at its heart; I loved the modules, but solely as a resource for some fantastic maps (Xak Tsaroth being my all-time favorite) and visual imagery. The problem to me was that if you deviate, then you deviate from the novels, because the novels came first, so to speak; In other instances (remember Pool of Radience computer game and module?) it was slightly less scripted and there were no central heroes that dominated in every form of media that was tied to the franchise.</p><p></p><p>Sure you had Alias and Dragonbait for the Azure Bonds, but that's more of going backwards into railroad characterization, than forwards into "set the scene and let the Players build the heroes."</p><p></p><p>DL modules, same as all modules, would need to set up visually grabbing scenes and encounters, and let the players and DM figure out the outcome.</p><p></p><p>For example, remember the bumbling around of the heroes in Xak Tsaroth and the huge encounter with the dragon at the end? THat thing was predestined; but what if you've got a sneaky party that sneaks in and never even sees the Dragon, or robs it blind without it knowing? You need to plan for it. The Disks of Mishakal were key to the rest of the chronicles, but the PC's might have never even found them.</p></blockquote><p></p>
[QUOTE="Henry, post: 1369259, member: 158"] I think rounser had a valid complaint, at its heart; I loved the modules, but solely as a resource for some fantastic maps (Xak Tsaroth being my all-time favorite) and visual imagery. The problem to me was that if you deviate, then you deviate from the novels, because the novels came first, so to speak; In other instances (remember Pool of Radience computer game and module?) it was slightly less scripted and there were no central heroes that dominated in every form of media that was tied to the franchise. Sure you had Alias and Dragonbait for the Azure Bonds, but that's more of going backwards into railroad characterization, than forwards into "set the scene and let the Players build the heroes." DL modules, same as all modules, would need to set up visually grabbing scenes and encounters, and let the players and DM figure out the outcome. For example, remember the bumbling around of the heroes in Xak Tsaroth and the huge encounter with the dragon at the end? THat thing was predestined; but what if you've got a sneaky party that sneaks in and never even sees the Dragon, or robs it blind without it knowing? You need to plan for it. The Disks of Mishakal were key to the rest of the chronicles, but the PC's might have never even found them. [/QUOTE]
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