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Dragonlance Campaign Setting: Missed Opportunity?
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<blockquote data-quote="cybertalus" data-source="post: 1370974" data-attributes="member: 4400"><p>I don't think this level of detail will ever be given about Krynn because fundamentally Dragonlance is a world for novels that happens to have RPG products made for it, whereas the Forgotten Realms is fundamentally an RPG world that happens to have novels written about it. </p><p></p><p>The difference was best summed up by Ed Greenwood when he was on Mortality Radio and was asked about doing and RPG sourcebook for one of his non-Realms series of fantasy novels. He replied that it was something he was hesitant to do because once he put down the kinds of details DMs would need to run a game in the world he was stuck with them and couldn't change them later if he started writing a novel and his muse drug him off in a direction that would contradict what was in the RPG sourcebook.</p><p></p><p>And to answer the original question, for me I don't think it would have mattered at all what era they set it in, because my interest in Dragonlance waned a long time ago. Which is kind of sad because it was reading the Dragonlance Chronicles which got me interested in playing D&D in the first place. I even bought a copy of Dragonlance Adventures before I had a Player's Handbook.</p><p></p><p>I don't think doing a Chronicles-specific book first would've had much effect on sales one way or the other. Probably a certain percentage of the hardcore fans would have bought the book regardless of what era or areas it covered. Whereas the casual, nostalgic fans are probably more diverse in what they would want out of a Dragonlance product, and thus as a whole, a harder group to sell to.</p></blockquote><p></p>
[QUOTE="cybertalus, post: 1370974, member: 4400"] I don't think this level of detail will ever be given about Krynn because fundamentally Dragonlance is a world for novels that happens to have RPG products made for it, whereas the Forgotten Realms is fundamentally an RPG world that happens to have novels written about it. The difference was best summed up by Ed Greenwood when he was on Mortality Radio and was asked about doing and RPG sourcebook for one of his non-Realms series of fantasy novels. He replied that it was something he was hesitant to do because once he put down the kinds of details DMs would need to run a game in the world he was stuck with them and couldn't change them later if he started writing a novel and his muse drug him off in a direction that would contradict what was in the RPG sourcebook. And to answer the original question, for me I don't think it would have mattered at all what era they set it in, because my interest in Dragonlance waned a long time ago. Which is kind of sad because it was reading the Dragonlance Chronicles which got me interested in playing D&D in the first place. I even bought a copy of Dragonlance Adventures before I had a Player's Handbook. I don't think doing a Chronicles-specific book first would've had much effect on sales one way or the other. Probably a certain percentage of the hardcore fans would have bought the book regardless of what era or areas it covered. Whereas the casual, nostalgic fans are probably more diverse in what they would want out of a Dragonlance product, and thus as a whole, a harder group to sell to. [/QUOTE]
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