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Dragonlance Campaign Setting: Missed Opportunity?
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<blockquote data-quote="Kanegrundar" data-source="post: 1386507" data-attributes="member: 3913"><p>IMO, certainly. The FR 3E book is chock full of information on major political figures, little explored areas, and tons of hooks to use both as well as a wealth of various other sites. It's written in the frame of mind that a player or DM hasn't read much if any of the books or the pervious versions of the setting. It gives just enough background to evoke a feeling for the site/character/region without being dull or long-winded. As for the right kind of information, that depends on person reading it. For me, the FRCS is everything that setting book should be. You could run a myriad of campaigns from that book alone and never get near the same area twice, it literally gives you everything your need to know in order to effectively run a FR game. You really don't even need to buy the expansions, since FR has such a vast feel to it that nearly anything can fit into it. This is an amazing turnaround from previous editions that did nothing for me. In fact, I used to hate to play in FR campaigns just because the setting left such a sour taste in my mouth from being a boring read. (Plus the fact that everywhere we turned the DM would have us meet another famous NPC. Not a problem of the setting per se, but it was annoying nonetheless.) Many of the old problems I had with the setting are gone. Sure, there are still plenty of uber-powered NPC's running around, but the feel of this edition takes much of the emphasis off them and back to giving hints and tips to keep the campaign centered on the players. (Not that too many experienced DM's have that problem, but it's nice for the newbies.) This is should be a template for all other campaign settings. This is what DL <em>should</em> have been closer to.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 1386507, member: 3913"] IMO, certainly. The FR 3E book is chock full of information on major political figures, little explored areas, and tons of hooks to use both as well as a wealth of various other sites. It's written in the frame of mind that a player or DM hasn't read much if any of the books or the pervious versions of the setting. It gives just enough background to evoke a feeling for the site/character/region without being dull or long-winded. As for the right kind of information, that depends on person reading it. For me, the FRCS is everything that setting book should be. You could run a myriad of campaigns from that book alone and never get near the same area twice, it literally gives you everything your need to know in order to effectively run a FR game. You really don't even need to buy the expansions, since FR has such a vast feel to it that nearly anything can fit into it. This is an amazing turnaround from previous editions that did nothing for me. In fact, I used to hate to play in FR campaigns just because the setting left such a sour taste in my mouth from being a boring read. (Plus the fact that everywhere we turned the DM would have us meet another famous NPC. Not a problem of the setting per se, but it was annoying nonetheless.) Many of the old problems I had with the setting are gone. Sure, there are still plenty of uber-powered NPC's running around, but the feel of this edition takes much of the emphasis off them and back to giving hints and tips to keep the campaign centered on the players. (Not that too many experienced DM's have that problem, but it's nice for the newbies.) This is should be a template for all other campaign settings. This is what DL [I]should[/I] have been closer to. Kane [/QUOTE]
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