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Dragonlance: Children of the Dragon : Chapter 1 First Hunt
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<blockquote data-quote="Elrick" data-source="post: 1424542" data-attributes="member: 11046"><p><strong>Chapter 1 First Hunt</strong></p><p></p><p>The dragon’s chamber is good 200ft wide and at least 300ft long. The wyrmlings crouch on a ledge 20ft up on the opposite wall from the draconians. Kharasmadrion’s shout is almost swallowed by the room and at first the draconians don’t seem to hear it over their loud laughter, but one head glances in the wyrmling’s direction, sees them, and gives a shout of warning. All five figures turn to look, just as the little man reaches his feet, he opens his mouth to harangue them, but instead turns to see what they’re looking at. The little man let’s out a high pitched shriek at the sight of the wyrmlings then runs for and dives under the wagon. One of the dragon-men barks out an order and four of the figures rush across the room towards the babies, while the fifth turns towards the wagon.</p><p></p><p><span style="color: White">[Initiative time: Lucky 19, Flashfrost 18, Coldlight 16, Southwind 12, Vern 10, Draconians 6]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">[DM: The carvings offer a ledge just wide enough for the wyrmlings to walk upon. This is the upper border of the carvings and circles the entire room, there is no sloped path to the floor. Your dragons certainly don’t know how to fly yet, but the equipment and instinct are certainly there. Each of your Dexterities are at temporary score of minus –2. If you wish to attempt to fly it’s a dexterity check at DC 20, to attempt to glide is slightly easier with a DC 15]</span></p></blockquote><p></p>
[QUOTE="Elrick, post: 1424542, member: 11046"] [b]Chapter 1 First Hunt[/b] The dragon’s chamber is good 200ft wide and at least 300ft long. The wyrmlings crouch on a ledge 20ft up on the opposite wall from the draconians. Kharasmadrion’s shout is almost swallowed by the room and at first the draconians don’t seem to hear it over their loud laughter, but one head glances in the wyrmling’s direction, sees them, and gives a shout of warning. All five figures turn to look, just as the little man reaches his feet, he opens his mouth to harangue them, but instead turns to see what they’re looking at. The little man let’s out a high pitched shriek at the sight of the wyrmlings then runs for and dives under the wagon. One of the dragon-men barks out an order and four of the figures rush across the room towards the babies, while the fifth turns towards the wagon. [COLOR=White][Initiative time: Lucky 19, Flashfrost 18, Coldlight 16, Southwind 12, Vern 10, Draconians 6] [DM: The carvings offer a ledge just wide enough for the wyrmlings to walk upon. This is the upper border of the carvings and circles the entire room, there is no sloped path to the floor. Your dragons certainly don’t know how to fly yet, but the equipment and instinct are certainly there. Each of your Dexterities are at temporary score of minus –2. If you wish to attempt to fly it’s a dexterity check at DC 20, to attempt to glide is slightly easier with a DC 15][/COLOR] [/QUOTE]
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