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<blockquote data-quote="Stormprince" data-source="post: 918111" data-attributes="member: 2046"><p>Okay, first...it's only been about 40 years between the Chaos War and the War of Souls, so there are still a surprising number of individuals still around that remember the Orders, not the least of which are Dalamar and Jenna...along with all those stubborn elves who refused to give it up. Also consider that those wizards who either couldn't, or wouldn't, switch to sorcery would have clung to their teachings religiously...imagining waking up one day and all of a sudden, the spells that you studied each day, even knowing that the magic may never return, are suddenly blazing brightly in your mind...or the young grandson, who was taught these "meaningless" phrases and 'folk magic' suddenly discovers that his grandsire wasn't a brainless coot after all when that 'folk chant' suddenly creates a blazing spread of flame blasting from his fingertips...the books and the knowledge are all still around...it's not like they have to start from scratch like the original founders of High Sorcery had to...</p><p></p><p>As for Sorcery and Mysticism...well, the cat's out of the bag! Now try and put it back! The two are out there and for the foreseeable future, aren't going anywhere...although, the original Orders of High Sorcery were founded because the Gods of Magic believed that the wild sorcery may prove too cataclysmic in the hands of untrained mortals...so it may only be a matter of time before a new pogram is instituted...and sorcerers are a notoriously fractitious bunch!</p><p></p><p>Basically, what I'm saying is that there are TONS of rich roleplaying opportunities abound with the differences between High Sorcery and Wild Sorcery, between Clerical magic and Mysticism...although game mechanics are one thing, it's the flavor of the world that makes things truly rife with roleplaying hooks! It's one of the things that really makes Dragonlance something interesting!</p><p></p><p>Christopher</p></blockquote><p></p>
[QUOTE="Stormprince, post: 918111, member: 2046"] Okay, first...it's only been about 40 years between the Chaos War and the War of Souls, so there are still a surprising number of individuals still around that remember the Orders, not the least of which are Dalamar and Jenna...along with all those stubborn elves who refused to give it up. Also consider that those wizards who either couldn't, or wouldn't, switch to sorcery would have clung to their teachings religiously...imagining waking up one day and all of a sudden, the spells that you studied each day, even knowing that the magic may never return, are suddenly blazing brightly in your mind...or the young grandson, who was taught these "meaningless" phrases and 'folk magic' suddenly discovers that his grandsire wasn't a brainless coot after all when that 'folk chant' suddenly creates a blazing spread of flame blasting from his fingertips...the books and the knowledge are all still around...it's not like they have to start from scratch like the original founders of High Sorcery had to... As for Sorcery and Mysticism...well, the cat's out of the bag! Now try and put it back! The two are out there and for the foreseeable future, aren't going anywhere...although, the original Orders of High Sorcery were founded because the Gods of Magic believed that the wild sorcery may prove too cataclysmic in the hands of untrained mortals...so it may only be a matter of time before a new pogram is instituted...and sorcerers are a notoriously fractitious bunch! Basically, what I'm saying is that there are TONS of rich roleplaying opportunities abound with the differences between High Sorcery and Wild Sorcery, between Clerical magic and Mysticism...although game mechanics are one thing, it's the flavor of the world that makes things truly rife with roleplaying hooks! It's one of the things that really makes Dragonlance something interesting! Christopher [/QUOTE]
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