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<blockquote data-quote="Stormprince" data-source="post: 939634" data-attributes="member: 2046"><p>QUOTE]<em>Originally posted by Shadowlord </em></p><p><strong>?? How can a solid story ruin an RPG ? To my knowledge, RPGs have always been about character develoment and epic story & world building.</strong></p><p><strong></strong></p><p><strong>Then DL will become the only true big fantasy RPG.</strong></p><p><strong></strong></p><p><strong>PS: You seem to be bringing out a lot of DL books. In years past DL was famous for its many adventures and little rule/world supplements. I still believe that adventures are the best way to promote a setting, to bring a good game and to show how it must be done correctly; therefore the most important of expansions. </strong></p></blockquote><p></p><p>Many RPGs are, but some tend to promote more hack 'n' slash than roleplaying...how many people do you know that twink out their characters to the Nth degree, playing the min-max game? How many players do you know would play a wizard with a low Constitution score and turn it into a roleplaying twist instead of griping about how few hit points he has?</p><p></p><p>"Dragonlance be the only true big fantasy RPG"? I'm not quite sure where this came from...as much as I would like for it to, I doubt that Dragonlance gaming will be able to catch up with the popularity of the FR now a days, but we are going to try...we believe it's a great setting, and that's what we're trying to show everyone else...but, Dragonlance is not for everyone. It never has been. Even those that like the role-playing aspect may not like the world at all (gods know that <strong>I'm</strong> sick of hearing how many people dislike DL because of kender, gully dwarves, and gnomes...).</p><p></p><p>Because of the lack of solid D&D-based gaming information based on Dragonlance for many years, we need to do the suppliments that we are doing in order to bring all the "gaming" aspects up-to-date. That said, we definitely understand the need for adventure modules...which is why we put together a trilogy of adventures that are being released in the first year. I know how important they are, which is why the entire storyline of the three adventures were brainstormed over with Margaret Weis, Don Perrin, Jamie Chambers, and myself long before we even started working on them! Right now, I'm about half-way through writing the adventure and I'm having a blast. I'm taking everything that I've learned as a gamer, as a player and DM, and as a writer whose had the last year to spend every day learning more and more about the D&D/d20 system, to attempt to weave a massive adventure that will enable players to feel that they have an effect upon the world at large, while not feeling "overshadowed" because "it's been done in the novels and we have to follow that course exactly." So, keep an eye out for Key of Destiny, Spectre of Sorrow, and Price of Courage, the Dragonlance Campaign Adventures.</p><p></p><p>Christopher</p><p>[/QUOTE]</p>
[QUOTE="Stormprince, post: 939634, member: 2046"] QUOTE][i]Originally posted by Shadowlord [/i] [B]?? How can a solid story ruin an RPG ? To my knowledge, RPGs have always been about character develoment and epic story & world building. Then DL will become the only true big fantasy RPG. PS: You seem to be bringing out a lot of DL books. In years past DL was famous for its many adventures and little rule/world supplements. I still believe that adventures are the best way to promote a setting, to bring a good game and to show how it must be done correctly; therefore the most important of expansions. [/B][/QUOTE] Many RPGs are, but some tend to promote more hack 'n' slash than roleplaying...how many people do you know that twink out their characters to the Nth degree, playing the min-max game? How many players do you know would play a wizard with a low Constitution score and turn it into a roleplaying twist instead of griping about how few hit points he has? "Dragonlance be the only true big fantasy RPG"? I'm not quite sure where this came from...as much as I would like for it to, I doubt that Dragonlance gaming will be able to catch up with the popularity of the FR now a days, but we are going to try...we believe it's a great setting, and that's what we're trying to show everyone else...but, Dragonlance is not for everyone. It never has been. Even those that like the role-playing aspect may not like the world at all (gods know that [b]I'm[/b] sick of hearing how many people dislike DL because of kender, gully dwarves, and gnomes...). Because of the lack of solid D&D-based gaming information based on Dragonlance for many years, we need to do the suppliments that we are doing in order to bring all the "gaming" aspects up-to-date. That said, we definitely understand the need for adventure modules...which is why we put together a trilogy of adventures that are being released in the first year. I know how important they are, which is why the entire storyline of the three adventures were brainstormed over with Margaret Weis, Don Perrin, Jamie Chambers, and myself long before we even started working on them! Right now, I'm about half-way through writing the adventure and I'm having a blast. I'm taking everything that I've learned as a gamer, as a player and DM, and as a writer whose had the last year to spend every day learning more and more about the D&D/d20 system, to attempt to weave a massive adventure that will enable players to feel that they have an effect upon the world at large, while not feeling "overshadowed" because "it's been done in the novels and we have to follow that course exactly." So, keep an eye out for Key of Destiny, Spectre of Sorrow, and Price of Courage, the Dragonlance Campaign Adventures. Christopher [/QUOTE]
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