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Dragonlance, do you like it?
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<blockquote data-quote="Cam Banks" data-source="post: 2489457" data-attributes="member: 3817"><p>The books are in almost every case self-contained events with years, sometimes decades in between, during which time nothing much really happens that can steer the campaign off the path you want it to go on. There aren't a lot of uber-NPCs in the world - certainly many fewer than in the Realms - and a lot of territory isn't covered or even explored fully by the books.</p><p></p><p>You have 25 years between the end of <em>Dragonlance Legends</em> (when Raistlin leaves the story, for the most part) and <em>Dragons of Summer Flame</em>. There's another 30 years between the events of that book and the events of the <em>Dragons of a New Age</em> trilogy, albeit this is a period without wizards and clerics or the gods, and is dominated by dragon purges and other issues. It's seven-odd years between the end of that trilogy and the <em>War of Souls</em>, and that brings you to the present. Most of the novels being released now, while packed with events and characters, aren't steering the continent off on another track. It's an ideal time to run a campaign, one which the metaplot (for what there is of it) can be almost entirely ignored.</p><p></p><p>Even if you limit Dragonlance as a setting to the events of the original modules and the <em>Chronicles</em> novels, you have an enormous amount of freedom to place your campaign against the backdrop of that war. The modules are criticized on occasion as being far to railroaded. Compared to many of the popular adventures and campaign settings since then, they're practically open-ended. I think that because they were the first to really pursue this route, outside of G1-3/D1-2/Q1 and the Slave Lords series (which were more or less some dungeons linked together), they have earned a reputation as being relatively inflexible and limited. Now that they're 20 years old, of course, I think hindsight is myopic.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 2489457, member: 3817"] The books are in almost every case self-contained events with years, sometimes decades in between, during which time nothing much really happens that can steer the campaign off the path you want it to go on. There aren't a lot of uber-NPCs in the world - certainly many fewer than in the Realms - and a lot of territory isn't covered or even explored fully by the books. You have 25 years between the end of [I]Dragonlance Legends[/I] (when Raistlin leaves the story, for the most part) and [I]Dragons of Summer Flame[/I]. There's another 30 years between the events of that book and the events of the [I]Dragons of a New Age[/I] trilogy, albeit this is a period without wizards and clerics or the gods, and is dominated by dragon purges and other issues. It's seven-odd years between the end of that trilogy and the [I]War of Souls[/I], and that brings you to the present. Most of the novels being released now, while packed with events and characters, aren't steering the continent off on another track. It's an ideal time to run a campaign, one which the metaplot (for what there is of it) can be almost entirely ignored. Even if you limit Dragonlance as a setting to the events of the original modules and the [I]Chronicles[/I] novels, you have an enormous amount of freedom to place your campaign against the backdrop of that war. The modules are criticized on occasion as being far to railroaded. Compared to many of the popular adventures and campaign settings since then, they're practically open-ended. I think that because they were the first to really pursue this route, outside of G1-3/D1-2/Q1 and the Slave Lords series (which were more or less some dungeons linked together), they have earned a reputation as being relatively inflexible and limited. Now that they're 20 years old, of course, I think hindsight is myopic. Cheers, Cam [/QUOTE]
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