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Dragonlance, do you like it?
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<blockquote data-quote="wingsandsword" data-source="post: 2489542" data-attributes="member: 14159"><p>Dragonlance is an okay setting. The books are fun, and it's pretty traditional D&D, but there are some things that I just could never be 100% comfortable with.</p><p></p><p>All Wizards, regardless of anything else, being part of one world-spanning order who regardless of alignment all respected the same rules and all agreed that all other Wizards must join them or die. </p><p></p><p>D&Dism game mechanics woven directly into the world. Alignment is integral to the setting, right down to the divisions of gods and the Orders of High Sorcery. Dragonlance was the first official D&D setting that was designed to be a D&D setting, so instead of taking a fantasy world and adapting it to the quirks of D&D, a fantasy world was made built on the quirks of D&D. A very literal case of "adapting the setting to the rules, not the rules to the setting".</p><p></p><p>The "revolving door" nature of the gods and the world. Krynn has been through so many terrible things, the Cataclysm, the War of the Lance, the Chaos War, the coming of the Dragon Overlords, the War of Souls, that for decades now the entire world has been enveloped in horrible tragedy and disaster, and that was as they were settling in from the aftermath of an earlier horrible thing! The gods of Krynn almost need a sign like Lucy Van Pelt does on her Psychiatry booth: "The Gods of Krynn are currently: IN"</p><p></p><p>Steel is the main currency and is supposed to be equivalent to Gold in other settings, yet steel weapons and armor don't seem any rarer than they were before, and a steel longsword costs fewer steel coins than it would take to make it's blade. Knights go around in full steel plate, with loads of steel weapons, and there never seems to be a practical shortage of the stuff, even though it's supposedly so rare it's the basis of their currency.</p><p></p><p>To be fair, then there are the things I like a lot:</p><p></p><p>Abundance of Dragons. It's the whole point of the setting, to showcase the Dragons, and it does that very well. If you want a setting where PC's can kill dragons, ride on dragonback, and generally make good use out of the "D" section of the Monster Manual and get your moneys worth out of the Draconomicon, this is that world.</p><p></p><p>Depth and richness. One thing I really like about a good D&D setting is how detailed and rich it is. The idea that it's more than just a sourcebook, it has to feel like a "lived in" world, and the sheer breath of novels (and to a lesser degree the sourcebooks) give it that feeling.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2489542, member: 14159"] Dragonlance is an okay setting. The books are fun, and it's pretty traditional D&D, but there are some things that I just could never be 100% comfortable with. All Wizards, regardless of anything else, being part of one world-spanning order who regardless of alignment all respected the same rules and all agreed that all other Wizards must join them or die. D&Dism game mechanics woven directly into the world. Alignment is integral to the setting, right down to the divisions of gods and the Orders of High Sorcery. Dragonlance was the first official D&D setting that was designed to be a D&D setting, so instead of taking a fantasy world and adapting it to the quirks of D&D, a fantasy world was made built on the quirks of D&D. A very literal case of "adapting the setting to the rules, not the rules to the setting". The "revolving door" nature of the gods and the world. Krynn has been through so many terrible things, the Cataclysm, the War of the Lance, the Chaos War, the coming of the Dragon Overlords, the War of Souls, that for decades now the entire world has been enveloped in horrible tragedy and disaster, and that was as they were settling in from the aftermath of an earlier horrible thing! The gods of Krynn almost need a sign like Lucy Van Pelt does on her Psychiatry booth: "The Gods of Krynn are currently: IN" Steel is the main currency and is supposed to be equivalent to Gold in other settings, yet steel weapons and armor don't seem any rarer than they were before, and a steel longsword costs fewer steel coins than it would take to make it's blade. Knights go around in full steel plate, with loads of steel weapons, and there never seems to be a practical shortage of the stuff, even though it's supposedly so rare it's the basis of their currency. To be fair, then there are the things I like a lot: Abundance of Dragons. It's the whole point of the setting, to showcase the Dragons, and it does that very well. If you want a setting where PC's can kill dragons, ride on dragonback, and generally make good use out of the "D" section of the Monster Manual and get your moneys worth out of the Draconomicon, this is that world. Depth and richness. One thing I really like about a good D&D setting is how detailed and rich it is. The idea that it's more than just a sourcebook, it has to feel like a "lived in" world, and the sheer breath of novels (and to a lesser degree the sourcebooks) give it that feeling. [/QUOTE]
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