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Dragonlance, do you like it?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2489699" data-attributes="member: 9249"><p>I will concede this point. There have been fairly large "gaps" in the setting's chronology when PCs could rise to some degree of prominence.</p><p></p><p></p><p></p><p> The unending supply of epic NPCs in <em>Forgotten Realms</em> is my least favorite aspect of that setting-- and it's one of the reasons I'm not particularly fond of it. And I agree, this problem is far, far worse in <em>Forgotten Realms</em> than it is in <em>Dragonlance</em>.</p><p></p><p> Still... it doesn't matter how powerful your heroes become, or what adventures they have-- they're still going to be sitting in the shadow of the Companions. My exposure to post <em>War of the Twins</em> material is fairly limited, though. </p><p></p><p></p><p></p><p> In the years since I've originally read the original <em>Dragonlance</em> modules, I cannot recall any sourcebook that has been nearly as track-bound-- and the few that have come close (<em>Under the Dark Fist</em> springs to mind...) have at least provided sufficient external justification.</p><p></p><p> The old <em>Dragonlance</em> modules didn't even give advice for <strong>how</strong> to railroad the PCs-- they just told the DM to make sure that the module played out exactly as it was described. It even directly stated that if the PCs killed a villain "too soon" to simply bring the villain back without so much as an explanation.</p><p></p><p></p><p></p><p> No, I certainly understand the purpose for them. In the original Chronicles, I even rather appreciated the character of Tasslehoff Burrfoot-- but it was because of the moments <strong>between</strong> his antics, and not for them. His kender traits even help enhance the tension of some situations and provided moving drama on their own-- such as when he smashed the Orb.</p><p></p><p> I also appreciate the need for comic relief in dark fiction. However, what I do not care for is when a character (or worse, an entire race of characters) exists solely for that purpose. Tasslehoff was great-- having an entire race of Tasslehoff, but without his redeeming qualities, was not. </p><p></p><p> And the gnomes simply never had any redeeming qualities to speak of. Also, thank you for undoing the time and hard work I had spent convincing myself that the Gully Dwarves didn't exist.</p><p></p><p> The Heroes of the Lance brought hope and lifted people out of darkness-- even Tasslehoff. The kender, as a whole, just went on a pixy stix bender and stole their silverware while the gnomes were burning their house down.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2489699, member: 9249"] I will concede this point. There have been fairly large "gaps" in the setting's chronology when PCs could rise to some degree of prominence. The unending supply of epic NPCs in [i]Forgotten Realms[/i] is my least favorite aspect of that setting-- and it's one of the reasons I'm not particularly fond of it. And I agree, this problem is far, far worse in [i]Forgotten Realms[/i] than it is in [i]Dragonlance[/i]. Still... it doesn't matter how powerful your heroes become, or what adventures they have-- they're still going to be sitting in the shadow of the Companions. My exposure to post [i]War of the Twins[/i] material is fairly limited, though. In the years since I've originally read the original [i]Dragonlance[/i] modules, I cannot recall any sourcebook that has been nearly as track-bound-- and the few that have come close ([i]Under the Dark Fist[/i] springs to mind...) have at least provided sufficient external justification. The old [i]Dragonlance[/i] modules didn't even give advice for [b]how[/b] to railroad the PCs-- they just told the DM to make sure that the module played out exactly as it was described. It even directly stated that if the PCs killed a villain "too soon" to simply bring the villain back without so much as an explanation. No, I certainly understand the purpose for them. In the original Chronicles, I even rather appreciated the character of Tasslehoff Burrfoot-- but it was because of the moments [b]between[/b] his antics, and not for them. His kender traits even help enhance the tension of some situations and provided moving drama on their own-- such as when he smashed the Orb. I also appreciate the need for comic relief in dark fiction. However, what I do not care for is when a character (or worse, an entire race of characters) exists solely for that purpose. Tasslehoff was great-- having an entire race of Tasslehoff, but without his redeeming qualities, was not. And the gnomes simply never had any redeeming qualities to speak of. Also, thank you for undoing the time and hard work I had spent convincing myself that the Gully Dwarves didn't exist. The Heroes of the Lance brought hope and lifted people out of darkness-- even Tasslehoff. The kender, as a whole, just went on a pixy stix bender and stole their silverware while the gnomes were burning their house down. [/QUOTE]
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