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Dragonlance, do you like it?
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<blockquote data-quote="Elf Witch" data-source="post: 2490000" data-attributes="member: 9037"><p>I played in two Dragonlance D20 campaigns and I enjoyed both very much. Not once did I feel railroaded or inferior to the ionic characters. The world is huge and there are so many ways for a hero to make a name for themselves.</p><p></p><p>What I find strange is the unwillingness of players and DM to just take out things they don't like or change how things happen. People do it all the time in Forgotten Realms and there are tons of books written about that world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Dragonlance was the first books I read that were set in a gaming world and they made me want to game. </p><p></p><p>There is so much I like about the setting. The wizards, I like that their power is linked to the moons and that only black robed wizards can see the dark moon. I like the whole poltical set up of the wizards and the fact that even a good wizard can be hunted down if they don;t take the teat and join.</p><p></p><p>I like the differnt races one of my favorite are the Irda. I played one and it was a good six months until the rest of the party realized they traveled with an Irda.</p><p></p><p>I played in a game where the Gods had just come back and I was called my one to be a cleric. It was a great role play oppernunity getting the chance to try and prove the gods were back so many people did not believe in the gods or clerics one of my party members role played it great and refused healing from me for the longest time because he did not believe or know where the power game from and was afraid that if it did come from the gods then accepting healing meant some kind of unwritten contract to that god. It was great role playing.</p><p></p><p>I have played in the Realms , Greyhawk, Kalamar , Dragonlance and several home brews and it is my experiance that it is the players and the DM that can make a setting good or make it bad.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 2490000, member: 9037"] I played in two Dragonlance D20 campaigns and I enjoyed both very much. Not once did I feel railroaded or inferior to the ionic characters. The world is huge and there are so many ways for a hero to make a name for themselves. What I find strange is the unwillingness of players and DM to just take out things they don't like or change how things happen. People do it all the time in Forgotten Realms and there are tons of books written about that world. :confused: Dragonlance was the first books I read that were set in a gaming world and they made me want to game. There is so much I like about the setting. The wizards, I like that their power is linked to the moons and that only black robed wizards can see the dark moon. I like the whole poltical set up of the wizards and the fact that even a good wizard can be hunted down if they don;t take the teat and join. I like the differnt races one of my favorite are the Irda. I played one and it was a good six months until the rest of the party realized they traveled with an Irda. I played in a game where the Gods had just come back and I was called my one to be a cleric. It was a great role play oppernunity getting the chance to try and prove the gods were back so many people did not believe in the gods or clerics one of my party members role played it great and refused healing from me for the longest time because he did not believe or know where the power game from and was afraid that if it did come from the gods then accepting healing meant some kind of unwritten contract to that god. It was great role playing. I have played in the Realms , Greyhawk, Kalamar , Dragonlance and several home brews and it is my experiance that it is the players and the DM that can make a setting good or make it bad. [/QUOTE]
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