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Dragonlance, do you like it?
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<blockquote data-quote="Cam Banks" data-source="post: 2490039" data-attributes="member: 3817"><p>That's unfortunately part of the problem. When creating further materials for gameplay in Dragonlance, we're hit with two contradictory yet perfectly understandable issues: that people remember the War of the Lance as it was played out in Chronicles and think the setting is too limited and only the Companions matter; and people who see anything new, revised, added, or changed and express frustration or complain that it isn't the same as it was in the War of the Lance as it was played out in Chronicles.</p><p></p><p>Ideally, folks would look at the new material, recall that it grew out of rather than remained fully within the original material, and see that there's a great deal of stuff to play with now that has 20 years of experience behind it to work with. In writing the current Age of Mortals campaign modules, I've made very sure to provide many options, alternate paths, explanations, and suggestions for how to run the campaign and not burden the DM or the players with those elements which they didn't necessarily like about the older modules. I'm not sure how successful this has been -<em>Spectre of Sorrows</em> is, in many ways, something of a leap of faith in that regard. The third and final part, <em>Price of Courage</em> will be a high-level (14th-20th level!) Dragonlance campaign adventure, which has never been done before. The heroes are going to have marked influence over the various factions, organizations, and events in the course of the story, because they <em>ought</em> to.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 2490039, member: 3817"] That's unfortunately part of the problem. When creating further materials for gameplay in Dragonlance, we're hit with two contradictory yet perfectly understandable issues: that people remember the War of the Lance as it was played out in Chronicles and think the setting is too limited and only the Companions matter; and people who see anything new, revised, added, or changed and express frustration or complain that it isn't the same as it was in the War of the Lance as it was played out in Chronicles. Ideally, folks would look at the new material, recall that it grew out of rather than remained fully within the original material, and see that there's a great deal of stuff to play with now that has 20 years of experience behind it to work with. In writing the current Age of Mortals campaign modules, I've made very sure to provide many options, alternate paths, explanations, and suggestions for how to run the campaign and not burden the DM or the players with those elements which they didn't necessarily like about the older modules. I'm not sure how successful this has been -[I]Spectre of Sorrows[/I] is, in many ways, something of a leap of faith in that regard. The third and final part, [I]Price of Courage[/I] will be a high-level (14th-20th level!) Dragonlance campaign adventure, which has never been done before. The heroes are going to have marked influence over the various factions, organizations, and events in the course of the story, because they [I]ought[/I] to. Cheers, Cam [/QUOTE]
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