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Dragonlance, do you like it?
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<blockquote data-quote="Dragonhelm" data-source="post: 2490146" data-attributes="member: 3867"><p>One thing I want to stress about the Age of Mortals trilogy too is that these modules are designed to be set up to where the heroes have a definitive impact on the world.</p><p></p><p></p><p>As for the so-called "humorous races" (kender, gully dwarves, and gnomes), I'll admit that they've had a bit too much focus on their stereotypes. That being said, though, there is a certain amount of movement to expand on peoples' perceptions, and to have a variety of ideas on how to play those races. For example, there's both true kender and afflicted kender (which might work better for those that love halflings). There's a neat prestige class called a kender nightstalker which is a kender mystic who speaks with the dead. You can see an example of the form of Nightshade Pricklypear in <em>Amber and Ashes</em>, by Margaret Weis. <em>Spectre of Sorrows</em> has a look at a group of gnomes who have taken on more rustic qualities.</p><p></p><p>With a little imagination, a DM can work with these races to achieve any number of results. Do the gully dwarves seem too silly? Create a cult of them dedicated to Morgion who wander the countryside spreading disease. Create themes for gnomish Life Quests, and come up with themes for kender that make them more than a "Tas Clone". </p><p></p><p>And if you think a kender can't fit in a dark themed game, think again! An old DM of mine had a kender in his Cataclysm era game. The kender taunted soldiers in the service of Istar once upon a time, and they cut his tongue out for it. When our characters met him, he was a tragic figure who had lost his innocence.</p><p></p><p>So I think there's more to those humorous races than the stereotypes. It requires a little work from DM's, but no more so than with any race in any world.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2490146, member: 3867"] One thing I want to stress about the Age of Mortals trilogy too is that these modules are designed to be set up to where the heroes have a definitive impact on the world. As for the so-called "humorous races" (kender, gully dwarves, and gnomes), I'll admit that they've had a bit too much focus on their stereotypes. That being said, though, there is a certain amount of movement to expand on peoples' perceptions, and to have a variety of ideas on how to play those races. For example, there's both true kender and afflicted kender (which might work better for those that love halflings). There's a neat prestige class called a kender nightstalker which is a kender mystic who speaks with the dead. You can see an example of the form of Nightshade Pricklypear in [I]Amber and Ashes[/I], by Margaret Weis. [I]Spectre of Sorrows[/I] has a look at a group of gnomes who have taken on more rustic qualities. With a little imagination, a DM can work with these races to achieve any number of results. Do the gully dwarves seem too silly? Create a cult of them dedicated to Morgion who wander the countryside spreading disease. Create themes for gnomish Life Quests, and come up with themes for kender that make them more than a "Tas Clone". And if you think a kender can't fit in a dark themed game, think again! An old DM of mine had a kender in his Cataclysm era game. The kender taunted soldiers in the service of Istar once upon a time, and they cut his tongue out for it. When our characters met him, he was a tragic figure who had lost his innocence. So I think there's more to those humorous races than the stereotypes. It requires a little work from DM's, but no more so than with any race in any world. [/QUOTE]
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