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Dragonlance, do you like it?
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<blockquote data-quote="the Jester" data-source="post: 2493425" data-attributes="member: 1210"><p>Well, just to clarify, I loved the first two trilogies of novels. If DL had stopped there, I'd have loved it. (The two or three later novels I've read I really found uninspiring, but that's one problem I've had with virtually every dnd based book I have read other than the first two DL series.) </p><p></p><p>As a setting- way, way too much metaplot, and the style inherent in the first rack of modules (what with heavy railroading, at least in the ones I played/read/ran) really turned me off.</p><p></p><p>There are a lot of other setting elements I have problems with- others have mentioned the whole 'steel = coinage but it's everywhere' issue (what exactly is the point of doing that?), as well as the 'all wizards belong to one organization'. Err, hmm... nope, don't like it. That kind of overarching organization needs some serious backstory to justify its existence as a continued force (imho).</p><p></p><p>Anyhow, this is all opinion; my opinion on DL was forged on the white-hot anvil of bad modules that tried to capture the spirit of good books. I do like certain elements of the DL setting- especially draconians, with their origin story- but a lot of the random revisions of standard dnd annoy me (c'mon, Paladine and Takhisis are clear analogues of Bahamut and Tiamat but 'turned up to 11'; gully dwarves, tinker gnomes and kender are almost offensively stupid to me; the re-write of the Orbs of Dragonkind into the Dragon Orbs could have been dispensed with or made better by making them Dragon Crowns or something; etc). </p><p></p><p>Ask for opinions and ye shall so receive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To be honest, I haven't given the 3e DL stuff more than a cursory look. I was hoping to like it but the art alone turned me off enough to not give it a chance. With something like Dragonlance, where my initial high hopes were crushed long ago, the onus is on the new iteration to bring me back to the fold. It has to stand out really high above the crowd to convince me to give it a chance, and it just... didn't. :\ </p><p></p><p>I'm not saying some of the innards of the new setting stuff isn't great; I wouldn't know. I'm saying that it would have to jump off the shelf and grab me to warrant my spending any more money on a setting that, traditionally, made me feel as if I'd been conned, fleeced, pickpocketed and mugged (at various points).</p></blockquote><p></p>
[QUOTE="the Jester, post: 2493425, member: 1210"] Well, just to clarify, I loved the first two trilogies of novels. If DL had stopped there, I'd have loved it. (The two or three later novels I've read I really found uninspiring, but that's one problem I've had with virtually every dnd based book I have read other than the first two DL series.) As a setting- way, way too much metaplot, and the style inherent in the first rack of modules (what with heavy railroading, at least in the ones I played/read/ran) really turned me off. There are a lot of other setting elements I have problems with- others have mentioned the whole 'steel = coinage but it's everywhere' issue (what exactly is the point of doing that?), as well as the 'all wizards belong to one organization'. Err, hmm... nope, don't like it. That kind of overarching organization needs some serious backstory to justify its existence as a continued force (imho). Anyhow, this is all opinion; my opinion on DL was forged on the white-hot anvil of bad modules that tried to capture the spirit of good books. I do like certain elements of the DL setting- especially draconians, with their origin story- but a lot of the random revisions of standard dnd annoy me (c'mon, Paladine and Takhisis are clear analogues of Bahamut and Tiamat but 'turned up to 11'; gully dwarves, tinker gnomes and kender are almost offensively stupid to me; the re-write of the Orbs of Dragonkind into the Dragon Orbs could have been dispensed with or made better by making them Dragon Crowns or something; etc). Ask for opinions and ye shall so receive. :) To be honest, I haven't given the 3e DL stuff more than a cursory look. I was hoping to like it but the art alone turned me off enough to not give it a chance. With something like Dragonlance, where my initial high hopes were crushed long ago, the onus is on the new iteration to bring me back to the fold. It has to stand out really high above the crowd to convince me to give it a chance, and it just... didn't. :\ I'm not saying some of the innards of the new setting stuff isn't great; I wouldn't know. I'm saying that it would have to jump off the shelf and grab me to warrant my spending any more money on a setting that, traditionally, made me feel as if I'd been conned, fleeced, pickpocketed and mugged (at various points). [/QUOTE]
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