Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragonlance, do you like it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kai Lord" data-source="post: 2496021" data-attributes="member: 3570"><p>I think what would have really helped Dragonlance is if they had some of the "cataclysms" exist <em>only</em> in module form, then were later referenced by the novels. A lot of gamers who love the novels typically love the novel characters and the "canon" story line, and want to respect it as much as they can. Imagine if all the events from <em>Dragons of Summer Flame</em> on were depicted in super modules instead of novels. <em>Then</em> you could have future novels set far in the future that referenced the great wars that followed the years of peace after the War of the Lance and leave it at that. </p><p></p><p>Then everyone would still have their beloved first two trilogies but some would continue the story as PC's, shoulder to shoulder with the Heroes of Lance in an even <em>bigger</em> war, while others could feel better about creating their own continuing stories in different directions. Fans can dismiss a module or series of modules a whole lot easier than the next chapter in the novel series by the original authors, especially when all the game products yield to the events in those novels.</p><p></p><p>Think about it. Nobody every gave up on Dragonlance because of the story in the <em>Wild Elves</em> adventure. It didn't have to be that way with <em>Dragons of Summer Flame.</em> But the books are much more profitable than game products so its easy to see why TSR and now WOTC continues in the same manner. Margaret Weis is also a novelist first, game designer second, so you have that aspect as well. It makes for some interesting challenges. As it is you just know that if you start playing a post War of Souls campaign right now and want to do something major with Mina or Gilthas there's going to be a novel in the next year or two that will totally undermine your story. Some people don't care and are fine with their campaigns branching off dramatically from official canon. But many do care, and have been turned off by the system.</p><p></p><p>I hope the new War of the Lance modules really go for something radical and special. Pretend that there <em>are</em> no novels (remember that there weren't when the original adventures were written), take the basic metaplot (Takhisis tries to enter the world with the aid of draconians and dragons as Solamnic Knights and elves try to resist) and make the best dang adventures you can with those ingredients. Give Verminaard unusual new powers. Let one PC choose between marrying Laurana or joining the Blue Lady's forces. Give all the party mages the temptation to betray one another and become an all powerful wizard or sacrifice themselves to defeat Ariakis. Have rules for what happens if the dragonarmies <em>defeat</em> the forces defending the High Clerist's Tower. Prepare a chain of command so the Dark Queen can react if Kitiara or Verminaard are killed in the first chapter. Go crazy.</p><p></p><p>Oh yeah, and make these the best illustrated modules in gaming history. Pretend you don't have a single built-in fan and have to absolutely knock our socks off. And then do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kai Lord, post: 2496021, member: 3570"] I think what would have really helped Dragonlance is if they had some of the "cataclysms" exist [i]only[/i] in module form, then were later referenced by the novels. A lot of gamers who love the novels typically love the novel characters and the "canon" story line, and want to respect it as much as they can. Imagine if all the events from [i]Dragons of Summer Flame[/i] on were depicted in super modules instead of novels. [i]Then[/i] you could have future novels set far in the future that referenced the great wars that followed the years of peace after the War of the Lance and leave it at that. Then everyone would still have their beloved first two trilogies but some would continue the story as PC's, shoulder to shoulder with the Heroes of Lance in an even [i]bigger[/i] war, while others could feel better about creating their own continuing stories in different directions. Fans can dismiss a module or series of modules a whole lot easier than the next chapter in the novel series by the original authors, especially when all the game products yield to the events in those novels. Think about it. Nobody every gave up on Dragonlance because of the story in the [i]Wild Elves[/i] adventure. It didn't have to be that way with [i]Dragons of Summer Flame.[/i] But the books are much more profitable than game products so its easy to see why TSR and now WOTC continues in the same manner. Margaret Weis is also a novelist first, game designer second, so you have that aspect as well. It makes for some interesting challenges. As it is you just know that if you start playing a post War of Souls campaign right now and want to do something major with Mina or Gilthas there's going to be a novel in the next year or two that will totally undermine your story. Some people don't care and are fine with their campaigns branching off dramatically from official canon. But many do care, and have been turned off by the system. I hope the new War of the Lance modules really go for something radical and special. Pretend that there [i]are[/i] no novels (remember that there weren't when the original adventures were written), take the basic metaplot (Takhisis tries to enter the world with the aid of draconians and dragons as Solamnic Knights and elves try to resist) and make the best dang adventures you can with those ingredients. Give Verminaard unusual new powers. Let one PC choose between marrying Laurana or joining the Blue Lady's forces. Give all the party mages the temptation to betray one another and become an all powerful wizard or sacrifice themselves to defeat Ariakis. Have rules for what happens if the dragonarmies [i]defeat[/i] the forces defending the High Clerist's Tower. Prepare a chain of command so the Dark Queen can react if Kitiara or Verminaard are killed in the first chapter. Go crazy. Oh yeah, and make these the best illustrated modules in gaming history. Pretend you don't have a single built-in fan and have to absolutely knock our socks off. And then do it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragonlance, do you like it?
Top