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Dragonlance: Dragons of Fate Review
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<blockquote data-quote="bostonmyk" data-source="post: 9106817" data-attributes="member: 7038943"><p>Just finished, and I'm on the same page with everybody else. </p><p></p><p>The book is better than DoD but still shallower than I'd like. I kind of feel hosed with many of the scenes at how hand-wavy quick things seem to play out. Big examples are the hunter subplot, the spy, Magius's chumpy ending, and everything Tas. It felt like a watered-down drink to me. Maybe the depth ended up getting cut in editing as these books are probably more young adult than adult (do any of us really identify as one?) Far better than the last, though!</p><p></p><p>I really liked the idea of Sturm and Raistlin getting their life perspectives and decisions rocked a bit to see what they'd do. The authors had a second chance to add more dimensions to both characters, and they took it. Reader's expectations are very high, so I don't view this as an easy win. </p><p></p><p>The Staff of Magius stuff was fun. I don't think I ever played in a Dragonlance game where somebody didn't tinker with it a bit. </p><p></p><p>Destina is still very flat, but I'm hoping this is purposeful for the reason of a big surprise later on or something similar (hint, hint!).</p><p></p><p>The alternative history spin at the end was great. It gave me hope that the next book will be better. </p><p></p><p><strong>B</strong></p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="bostonmyk, post: 9106817, member: 7038943"] Just finished, and I'm on the same page with everybody else. The book is better than DoD but still shallower than I'd like. I kind of feel hosed with many of the scenes at how hand-wavy quick things seem to play out. Big examples are the hunter subplot, the spy, Magius's chumpy ending, and everything Tas. It felt like a watered-down drink to me. Maybe the depth ended up getting cut in editing as these books are probably more young adult than adult (do any of us really identify as one?) Far better than the last, though! I really liked the idea of Sturm and Raistlin getting their life perspectives and decisions rocked a bit to see what they'd do. The authors had a second chance to add more dimensions to both characters, and they took it. Reader's expectations are very high, so I don't view this as an easy win. The Staff of Magius stuff was fun. I don't think I ever played in a Dragonlance game where somebody didn't tinker with it a bit. Destina is still very flat, but I'm hoping this is purposeful for the reason of a big surprise later on or something similar (hint, hint!). The alternative history spin at the end was great. It gave me hope that the next book will be better. [B]B[/B] Mike [/QUOTE]
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