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[Dragonlance/Faerun] Anyone here met any Cataclysm/Wall of the Faithless defenders?
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<blockquote data-quote="Chaosmancer" data-source="post: 8120409" data-attributes="member: 6801228"><p>I have a problem with this line of thought, especially in the context of DnD. </p><p></p><p>DnD is a game, and I as the DM have to know the answers to the big questions of the setting. If there is a reason for something, I need to be the person who knows the reason. </p><p></p><p>"No one is allowed into the Catcombs beneath the castle" is something I can tell my players, and they don't have to know why, they can just assume it is for good reason. But, as the DM, I need to know why. Because some NPCs need to know why. If there is a Demon Lord in those Catacombs, then I need to know it exists, or I can't run the game properly. And if it is sealed, I need to know how to break that seal, because that is a goal of some of the antagonists. </p><p></p><p></p><p>So, as the DM, if I have the Wall of the Faithless.... I need to know why it exists. Because saying that the "gods see much more than I do" when I determine what those gods see in the first place, is nonsense. </p><p></p><p>And, if a player came to me after their character found out about the wall, and asked me if there was a reason for it, and my answer was "No, it is only there to make the Faithless suffer for their lack of worship" then that player suddenly has a problem. Their cleric, who might be kind and merciful, now either much reject the gods who approve of such torture, or come to the conclusion that people who commit a high enough crime, like being Apostates, deserve torturous punishment. </p><p></p><p>Either way, this could ruin a character. And sure, maybe the character could just take it on faith, but the player now knows that their character is deluding themselves. Which is also a problem. </p><p></p><p></p><p>So, the solution would be to not tell the players, but then... what is the point of a setting element that no one ever sees, hears about, or interacts with. </p><p></p><p>And, this isn't a case where a canonical answer does not exist, one does exist. The gods want to make the Faithless suffer for their lack of worship. That is the reason, canonically, that the wall exists.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8120409, member: 6801228"] I have a problem with this line of thought, especially in the context of DnD. DnD is a game, and I as the DM have to know the answers to the big questions of the setting. If there is a reason for something, I need to be the person who knows the reason. "No one is allowed into the Catcombs beneath the castle" is something I can tell my players, and they don't have to know why, they can just assume it is for good reason. But, as the DM, I need to know why. Because some NPCs need to know why. If there is a Demon Lord in those Catacombs, then I need to know it exists, or I can't run the game properly. And if it is sealed, I need to know how to break that seal, because that is a goal of some of the antagonists. So, as the DM, if I have the Wall of the Faithless.... I need to know why it exists. Because saying that the "gods see much more than I do" when I determine what those gods see in the first place, is nonsense. And, if a player came to me after their character found out about the wall, and asked me if there was a reason for it, and my answer was "No, it is only there to make the Faithless suffer for their lack of worship" then that player suddenly has a problem. Their cleric, who might be kind and merciful, now either much reject the gods who approve of such torture, or come to the conclusion that people who commit a high enough crime, like being Apostates, deserve torturous punishment. Either way, this could ruin a character. And sure, maybe the character could just take it on faith, but the player now knows that their character is deluding themselves. Which is also a problem. So, the solution would be to not tell the players, but then... what is the point of a setting element that no one ever sees, hears about, or interacts with. And, this isn't a case where a canonical answer does not exist, one does exist. The gods want to make the Faithless suffer for their lack of worship. That is the reason, canonically, that the wall exists. [/QUOTE]
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[Dragonlance/Faerun] Anyone here met any Cataclysm/Wall of the Faithless defenders?
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