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[Dragonlance/Faerun] Anyone here met any Cataclysm/Wall of the Faithless defenders?
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<blockquote data-quote="Gadget" data-source="post: 8120529" data-attributes="member: 23716"><p>My post was mainly in regard to the Cataclysm of Dragonlance, of which I'm more familiar, though not an expert. Of the FR "Wall of the Faithless" I know little or nothing. The setting, to me, is such a hotchpotch of different philosophies and building blocks as to be quite a mess. </p><p></p><p>I will say that there seems to be a big difference between "No one is allowed to go into the Dungeon" and a very esoteric question of the fate of the certain souls in the afterlife. The former is likely to come up in play, either by the players themselves trying to enter the forbidden area (IME, nothing gets some players more interested in doing something or going somewhere that is 'forbidden'), or defending it; the later is more a complex issue of a PC's faith, beliefs and motivation. You present the options as absolute, a kind and merciful PC <em>must </em>either reject the gods or view this as a just punishment of apostates. It could be that this is just how some people or scholars interpret things, or how some sects translate ancient scripture. They don't know for sure what really happens. Or it could be that this is the default fate of Souls in eternity and, the gods, in their mercy, are able to save some souls if they dedicate themselves to them. Perhaps they don't make the rules, but must work within them. There were plenty of similar dichotomies in medieval Christianity, which supposedly espoused kindness and mercy as well.</p><p></p><p>I do disagree with the notion that the DM's needs to know everything; especially about esoteracisms as this. This requirement, in essence, requires the DM to be god, and that leads to more problems, imho. Sure, if the DM presents a Chekhov's Gun of a sealed Dungeon Door, he better be prepared with more information about the Who, What, Why for play. But if we're getting into deep questions on theory of existence and the afterlife, then maybe its time to take a step back and refocus. At least, that's my take, I guess I'm more in it for bashing a few monsters and getting some nice trinkets and a good tale to tell along the way type of guy though, ymmv.</p></blockquote><p></p>
[QUOTE="Gadget, post: 8120529, member: 23716"] My post was mainly in regard to the Cataclysm of Dragonlance, of which I'm more familiar, though not an expert. Of the FR "Wall of the Faithless" I know little or nothing. The setting, to me, is such a hotchpotch of different philosophies and building blocks as to be quite a mess. I will say that there seems to be a big difference between "No one is allowed to go into the Dungeon" and a very esoteric question of the fate of the certain souls in the afterlife. The former is likely to come up in play, either by the players themselves trying to enter the forbidden area (IME, nothing gets some players more interested in doing something or going somewhere that is 'forbidden'), or defending it; the later is more a complex issue of a PC's faith, beliefs and motivation. You present the options as absolute, a kind and merciful PC [I]must [/I]either[I] [/I]reject the gods or view this as a just punishment of apostates. It could be that this is just how some people or scholars interpret things, or how some sects translate ancient scripture. They don't know for sure what really happens. Or it could be that this is the default fate of Souls in eternity and, the gods, in their mercy, are able to save some souls if they dedicate themselves to them. Perhaps they don't make the rules, but must work within them. There were plenty of similar dichotomies in medieval Christianity, which supposedly espoused kindness and mercy as well. I do disagree with the notion that the DM's needs to know everything; especially about esoteracisms as this. This requirement, in essence, requires the DM to be god, and that leads to more problems, imho. Sure, if the DM presents a Chekhov's Gun of a sealed Dungeon Door, he better be prepared with more information about the Who, What, Why for play. But if we're getting into deep questions on theory of existence and the afterlife, then maybe its time to take a step back and refocus. At least, that's my take, I guess I'm more in it for bashing a few monsters and getting some nice trinkets and a good tale to tell along the way type of guy though, ymmv. [/QUOTE]
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[Dragonlance/Faerun] Anyone here met any Cataclysm/Wall of the Faithless defenders?
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