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<blockquote data-quote="Aldarc" data-source="post: 8612595" data-attributes="member: 5142"><p>Around the time that I got into D&D (3e) in high school during the early '00s, my friends and the online D&D fandom were raving about and recommending the Dragonlance <em>War of the Lance</em> novels. So I bought the books, but I couldn't even finish the first book. It was bad. Like bad bad bad. It was so transparently written for game fiction, even at times meandering into explaining the game mechanics of D&D spell casting. I recognize that this reinforcement of the game mechanics in the fiction excites some people, but for me it read more like cheap product placement. The writing, dialogue, and characters felt so flat. A sort of evocative charm seemed absent. War of the Lance is one of THE biggest reasons that I developed a prejudice against reading game/IP fiction as a general rule. Poor Drizzt never even got a chance.</p><p></p><p>For the record, as a result of my father's invested interest in my nascent enjoyment of fantasy literature, I had read a good chunk of the multiverse works of Michael Moorcock (e.g., Elric, Hawkmoon, Corum, etc.) in middle school. My father had a treasure trove of fantasy and sci-fi literature in the library of his old room at my grandparents' house that we plundered. Reading speculative fiction staples like Dune, A Wizard of Earthsea, Lord of the Rings, Elric of Melniboné, Conan, Fafhrd and the Gray Mouser, Redwall, John Carter of Mars, Prydain Chronicles, Black Company, and others etc. definitely ruined my appetite for <em>War of the Lance</em>.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8612595, member: 5142"] Around the time that I got into D&D (3e) in high school during the early '00s, my friends and the online D&D fandom were raving about and recommending the Dragonlance [I]War of the Lance[/I] novels. So I bought the books, but I couldn't even finish the first book. It was bad. Like bad bad bad. It was so transparently written for game fiction, even at times meandering into explaining the game mechanics of D&D spell casting. I recognize that this reinforcement of the game mechanics in the fiction excites some people, but for me it read more like cheap product placement. The writing, dialogue, and characters felt so flat. A sort of evocative charm seemed absent. War of the Lance is one of THE biggest reasons that I developed a prejudice against reading game/IP fiction as a general rule. Poor Drizzt never even got a chance. For the record, as a result of my father's invested interest in my nascent enjoyment of fantasy literature, I had read a good chunk of the multiverse works of Michael Moorcock (e.g., Elric, Hawkmoon, Corum, etc.) in middle school. My father had a treasure trove of fantasy and sci-fi literature in the library of his old room at my grandparents' house that we plundered. Reading speculative fiction staples like Dune, A Wizard of Earthsea, Lord of the Rings, Elric of Melniboné, Conan, Fafhrd and the Gray Mouser, Redwall, John Carter of Mars, Prydain Chronicles, Black Company, and others etc. definitely ruined my appetite for [I]War of the Lance[/I]. [/QUOTE]
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