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Dragonlance: Is it possible to run a Dragonlance game using the current core rules and material?
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<blockquote data-quote="cbwjm" data-source="post: 7003249" data-attributes="member: 6788732"><p>It's totally possible to run Dragonlance with what we have now.</p><p></p><p>Wizards of high sorcery can just use the standard wizard subclasses restricting some to specific orders: abjuration/divination (white); illusion/transmutation (red); necromancy/enchantment (black). Conjuration or evocation can be taken by any of the orders. If a white robe abjured changes to a red robe, I would require them to change their tradition to one which is allowable for a red robe. The high sorcerer joins an order at 2nd level now instead of 4th.</p><p></p><p>Knights of Solamnia can be put together in a variety of, however, I think it might be easiest to allow sword and rose knights from level one instead of having them multiclass when joining the other orders. Crown knights would be your basic fighter class. Sword/Rose Knights would be paladins. Of course you could say that they are all paladins and then create the knights of Solamnia faction with higher faction ranks allowing you to join the higher orders.</p><p></p><p>For races, I would use rock gnomes as the tinker gnomes, the half ling can be the kender. A Minotaur came out in the early UA articles. High elves track to the silvanesti and qualinesti while wood elves would be the kagonesti. </p><p></p><p>Depending on the time your playing, you may wish to restrict some classes or make some fluff changes. Bards being the most problematic, their magic would have to either be divine or they would have to be restricted from choosing healing spells as that is the magic of the gods. They would also be hunted by the orders of high sorcery. In the age of mortals then bards tap into the power of the heart so it won't be so problematic.</p><p></p><p>All I can think of at the moment, but it is definitely possible to run a Dragonlance game in current 5e.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7003249, member: 6788732"] It's totally possible to run Dragonlance with what we have now. Wizards of high sorcery can just use the standard wizard subclasses restricting some to specific orders: abjuration/divination (white); illusion/transmutation (red); necromancy/enchantment (black). Conjuration or evocation can be taken by any of the orders. If a white robe abjured changes to a red robe, I would require them to change their tradition to one which is allowable for a red robe. The high sorcerer joins an order at 2nd level now instead of 4th. Knights of Solamnia can be put together in a variety of, however, I think it might be easiest to allow sword and rose knights from level one instead of having them multiclass when joining the other orders. Crown knights would be your basic fighter class. Sword/Rose Knights would be paladins. Of course you could say that they are all paladins and then create the knights of Solamnia faction with higher faction ranks allowing you to join the higher orders. For races, I would use rock gnomes as the tinker gnomes, the half ling can be the kender. A Minotaur came out in the early UA articles. High elves track to the silvanesti and qualinesti while wood elves would be the kagonesti. Depending on the time your playing, you may wish to restrict some classes or make some fluff changes. Bards being the most problematic, their magic would have to either be divine or they would have to be restricted from choosing healing spells as that is the magic of the gods. They would also be hunted by the orders of high sorcery. In the age of mortals then bards tap into the power of the heart so it won't be so problematic. All I can think of at the moment, but it is definitely possible to run a Dragonlance game in current 5e. [/QUOTE]
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