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Dragonlance: Is it possible to run a Dragonlance game using the current core rules and material?
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<blockquote data-quote="QuietBrowser" data-source="post: 7003999" data-attributes="member: 6855057"><p>My apologies. Although that really emphasizes just how little thought was ever honestly given to the origins and positions of druids in past editions/settings - given their own access to curative magics, you'd think druidism would have taken off in popularity after the Cataclysm!</p><p></p><p>To make amends for my lore failure, here are my current draft efforts at homebrewing Half-Goblin, Dargonesti and Dimernesti racial stats. They might be useful to the OP or anyone else interested in 5e Dragonlance.</p><p></p><p><u>Elf Subrace: Dargonesti</u></p><p>Also known as “Deep Elves”, Dargonesti are one of the two races of Aquatic Elf native to the world of Krynn, distinguished by their ability to shapeshift into the forms of dolphins or porpoises.</p><p></p><p><strong>Ability Score Increase:</strong> +1 Strength</p><p><strong>Amphibious:</strong> A Deep Elf can breathe both air and water.</p><p><strong>Aquatic: </strong>A Deep Elf has a Swim speed of 30 feet.</p><p><strong>Shapeshifter:</strong> A Deep Elf has the ability to transform into the shape of an animal, a trait it can use once per long rest. This follows all of the rules of Druid Wild Shape, except that a Deep Elf can only assume one form through this trait: a dolphin (VGtM: 208).</p><p></p><p><u>Elf Subrace: Dimernesti</u></p><p>Also known as “Shoal Elves”, Dargonesti are one of the two races of Aquatic Elf native to the world of Krynn, distinguished by their ability to shapeshift into the forms of otters.</p><p></p><p><strong>Ability Score Increase:</strong> +1 Intelligence</p><p><strong>Amphibious:</strong> A Shoal Elf can breathe both air and water.</p><p><strong>Aquatic:</strong> A Shoal Elf has a Swim speed of 30 feet.</p><p><strong>Shapeshifter:</strong> A Shoal Elf has the ability to transform into the shape of an animal, a trait it can use once per long rest. This follows all of the rules of Druid Wild Shape, except that a Shoal Elf can only assume one form through this trait: an otter. Use the stats for a Weasel (MM:340), but give it a Swim Speed of 30 feet and the Hold Breath (15 mins) racial trait.</p><p></p><p><u>Half-Goblin</u></p><p><strong>Ability Score Modifiers:</strong> +2 Dexterity, +1 Charisma</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Vision:</strong> Darkvision</p><p><strong>Sneaky Git:</strong> A half-goblin is automatically proficient in Stealth.</p><p><strong>Me Mind's Me Own:</strong> A half-goblin has Advantage on Wisdom saves vs. Fear and Charm effects. Additionally, it has Advantage on counter-checks against Intimidation and Persuasion attempts.</p><p><strong>Nimble Escape:</strong> A half-goblin can Disengage or Hide as a bonus action on its turn.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7003999, member: 6855057"] My apologies. Although that really emphasizes just how little thought was ever honestly given to the origins and positions of druids in past editions/settings - given their own access to curative magics, you'd think druidism would have taken off in popularity after the Cataclysm! To make amends for my lore failure, here are my current draft efforts at homebrewing Half-Goblin, Dargonesti and Dimernesti racial stats. They might be useful to the OP or anyone else interested in 5e Dragonlance. [U]Elf Subrace: Dargonesti[/U] Also known as “Deep Elves”, Dargonesti are one of the two races of Aquatic Elf native to the world of Krynn, distinguished by their ability to shapeshift into the forms of dolphins or porpoises. [B]Ability Score Increase:[/B] +1 Strength [B]Amphibious:[/B] A Deep Elf can breathe both air and water. [B]Aquatic: [/B]A Deep Elf has a Swim speed of 30 feet. [B]Shapeshifter:[/B] A Deep Elf has the ability to transform into the shape of an animal, a trait it can use once per long rest. This follows all of the rules of Druid Wild Shape, except that a Deep Elf can only assume one form through this trait: a dolphin (VGtM: 208). [U]Elf Subrace: Dimernesti[/U] Also known as “Shoal Elves”, Dargonesti are one of the two races of Aquatic Elf native to the world of Krynn, distinguished by their ability to shapeshift into the forms of otters. [B]Ability Score Increase:[/B] +1 Intelligence [B]Amphibious:[/B] A Shoal Elf can breathe both air and water. [B]Aquatic:[/B] A Shoal Elf has a Swim speed of 30 feet. [B]Shapeshifter:[/B] A Shoal Elf has the ability to transform into the shape of an animal, a trait it can use once per long rest. This follows all of the rules of Druid Wild Shape, except that a Shoal Elf can only assume one form through this trait: an otter. Use the stats for a Weasel (MM:340), but give it a Swim Speed of 30 feet and the Hold Breath (15 mins) racial trait. [U]Half-Goblin[/U] [B]Ability Score Modifiers:[/B] +2 Dexterity, +1 Charisma [B]Size:[/B] Medium [B]Speed:[/B] 30 feet [B]Vision:[/B] Darkvision [B]Sneaky Git:[/B] A half-goblin is automatically proficient in Stealth. [B]Me Mind's Me Own:[/B] A half-goblin has Advantage on Wisdom saves vs. Fear and Charm effects. Additionally, it has Advantage on counter-checks against Intimidation and Persuasion attempts. [B]Nimble Escape:[/B] A half-goblin can Disengage or Hide as a bonus action on its turn. [/QUOTE]
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