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Dragonlance Nexus Posts Tasslehoff's Pouches of Everything
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8345990" data-attributes="member: 6845520"><p>A decent product. I'll likely still be using my own homebrew built ruleset and stuff for the setting, but a solid work for a fan compilation. There are a few minor things I do find odd:</p><p>1) I can't for the life of me figure out why they didn't just make Dimernesti and Dargonesti the same statblock race and let them change into any creature with a swim speed under a certain CR (like 1 or 1/2 perhaps?). Likewise I assume it's intended to be that they have a swim speed, but the write ups listed here don't actually give them one.</p><p></p><p>2) I will personally still just use half-orc racials for half-ogres, tieflings for Irda (they used them as a template here it seems anyway), and goliath for Tarmak (letting them trade the altitude adaptation for vehicle (sea) proficiency). It might not be as "lore accurate" but it's far simpler than implementing a bunch of new races.</p><p></p><p>3) I do like this implementation of Kender and I'll be using the hell out of that pouch chart. Only comment is I do think +2 Con makes more sense for Aflicted Kender than int. (Personally I just use Stout Hart Halflings for Aflicted Kender myself).</p><p></p><p>4) I wish they'd done Noble Draconians as well, hopefully that's something that could be done later with the Bestiary Release they hinted at.</p><p></p><p>5) Most of the subclasses are solid, or at least seem balanced enough in theory. I wish I'd seen some more love/development/subclasse for the Order of Sorcery and the Citadel of Light Mystics (I <em>really</em> play up the concept of each magic faction being on different terms with each other in my games), but a good base for going off of at least.</p><p></p><p>6) My one major "gripe" is that a lot of those magic items are VERY weak for their rarity. Personally I'd have made the Crystal Staff a Staff of Healing with some more stuff thrown on, the Brightblade a Holy Avenger, and the Staff of Magus a Staff of the Magi with tweaked abilities. The Ghost Blade also works well as an Elven Blade from the DMG.</p><p></p><p>....but again minor gripes/suggestions for people to consider for their games if they like what's here.</p><p></p><p>Overall it's a solid attempt at giving the existing 3.5 material an update to 5e and I applaud their efforts.</p><p></p><p>...now if only I could find a non-midi cover of Mina's song from that same website to use in my Age of Mortals campaign, but I digress. <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" /></p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8345990, member: 6845520"] A decent product. I'll likely still be using my own homebrew built ruleset and stuff for the setting, but a solid work for a fan compilation. There are a few minor things I do find odd: 1) I can't for the life of me figure out why they didn't just make Dimernesti and Dargonesti the same statblock race and let them change into any creature with a swim speed under a certain CR (like 1 or 1/2 perhaps?). Likewise I assume it's intended to be that they have a swim speed, but the write ups listed here don't actually give them one. 2) I will personally still just use half-orc racials for half-ogres, tieflings for Irda (they used them as a template here it seems anyway), and goliath for Tarmak (letting them trade the altitude adaptation for vehicle (sea) proficiency). It might not be as "lore accurate" but it's far simpler than implementing a bunch of new races. 3) I do like this implementation of Kender and I'll be using the hell out of that pouch chart. Only comment is I do think +2 Con makes more sense for Aflicted Kender than int. (Personally I just use Stout Hart Halflings for Aflicted Kender myself). 4) I wish they'd done Noble Draconians as well, hopefully that's something that could be done later with the Bestiary Release they hinted at. 5) Most of the subclasses are solid, or at least seem balanced enough in theory. I wish I'd seen some more love/development/subclasse for the Order of Sorcery and the Citadel of Light Mystics (I [I]really[/I] play up the concept of each magic faction being on different terms with each other in my games), but a good base for going off of at least. 6) My one major "gripe" is that a lot of those magic items are VERY weak for their rarity. Personally I'd have made the Crystal Staff a Staff of Healing with some more stuff thrown on, the Brightblade a Holy Avenger, and the Staff of Magus a Staff of the Magi with tweaked abilities. The Ghost Blade also works well as an Elven Blade from the DMG. ....but again minor gripes/suggestions for people to consider for their games if they like what's here. Overall it's a solid attempt at giving the existing 3.5 material an update to 5e and I applaud their efforts. ...now if only I could find a non-midi cover of Mina's song from that same website to use in my Age of Mortals campaign, but I digress. 😅 [/QUOTE]
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