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Dragonlance Nexus Posts Tasslehoff's Pouches of Everything
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<blockquote data-quote="Dire Bare" data-source="post: 8346046" data-attributes="member: 18182"><p>Okay, I'm reading through the races chapter right now . . . some thoughts as I go . . .</p><ul> <li data-xf-list-type="ul">This isn't really a product for gen pop, it's geared towards existing DL superfans. I'm in the races section, and there isn't enough fluff info for each race to tell me what they are all about, if I wasn't already (fairly) familiar with Dragonlance. However, I haven't consumed the entirety of Dragonlance canon up to this point, and it's been decades since I've read through novels and played through the games . . . there are a few races that have me confused . . .</li> <li data-xf-list-type="ul">But the actual design of the races/subraces seems fairly solid and evocative (for the races that I know). They've been working on this for a long time, but I wish they had taken some cues from Tasha's and Ravenloft on newer approaches to race. Especially with the . . . .</li> <li data-xf-list-type="ul">Gully dwarves! Ugh. There's no minus to mental stats and no race abilities trying to model the inherently mentally challenged dwarves, so that's good, but . . . I'm cringing with the "pitiable" and "cowardly" abilities. They fit the canon, but the canon is problematic.</li> <li data-xf-list-type="ul">Are there half-dwarves, half-gnomes, and half-kender in DL canon? Probably, I guess . . .</li> <li data-xf-list-type="ul">I like the "guild affiliation" ability for tinker gnomes. But both tinkers and thinkers don't seem to have an "invention" ability . . . perhaps that's covered in classes or backgrounds later in the book . . .</li> <li data-xf-list-type="ul">The races seem to model existing canon fairly well, but also carry forward the problematic issues of how DL treats with race. Gullies, goblins, ogres, the tarmak . . . although, interestingly, the kender and irda as written up do seem to avoid the worst of the classic archetypes.</li> <li data-xf-list-type="ul">The phaethon are neat! Elves who can manifest wings of fire!</li> <li data-xf-list-type="ul">I'm not very good at judging "balance" with races (or classes, or feats, or anything really), I'm more of a "<em>is it fun?</em>" type of gamer. But I did wonder about the draconians . . . felt "fun", but potentially too much? Their fluff write-up was good.</li> </ul></blockquote><p></p>
[QUOTE="Dire Bare, post: 8346046, member: 18182"] Okay, I'm reading through the races chapter right now . . . some thoughts as I go . . . [LIST] [*]This isn't really a product for gen pop, it's geared towards existing DL superfans. I'm in the races section, and there isn't enough fluff info for each race to tell me what they are all about, if I wasn't already (fairly) familiar with Dragonlance. However, I haven't consumed the entirety of Dragonlance canon up to this point, and it's been decades since I've read through novels and played through the games . . . there are a few races that have me confused . . . [*]But the actual design of the races/subraces seems fairly solid and evocative (for the races that I know). They've been working on this for a long time, but I wish they had taken some cues from Tasha's and Ravenloft on newer approaches to race. Especially with the . . . . [*]Gully dwarves! Ugh. There's no minus to mental stats and no race abilities trying to model the inherently mentally challenged dwarves, so that's good, but . . . I'm cringing with the "pitiable" and "cowardly" abilities. They fit the canon, but the canon is problematic. [*]Are there half-dwarves, half-gnomes, and half-kender in DL canon? Probably, I guess . . . [*]I like the "guild affiliation" ability for tinker gnomes. But both tinkers and thinkers don't seem to have an "invention" ability . . . perhaps that's covered in classes or backgrounds later in the book . . . [*]The races seem to model existing canon fairly well, but also carry forward the problematic issues of how DL treats with race. Gullies, goblins, ogres, the tarmak . . . although, interestingly, the kender and irda as written up do seem to avoid the worst of the classic archetypes. [*]The phaethon are neat! Elves who can manifest wings of fire! [*]I'm not very good at judging "balance" with races (or classes, or feats, or anything really), I'm more of a "[I]is it fun?[/I]" type of gamer. But I did wonder about the draconians . . . felt "fun", but potentially too much? Their fluff write-up was good. [/LIST] [/QUOTE]
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